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	<title>Comments on: Winning In My Alliance</title>
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		<title>By: Marlenus</title>
		<link>http://www.ironfleet.com/2009/03/13/winning-in-my-alliance/#comment-3180</link>
		<dc:creator>Marlenus</dc:creator>
		<pubDate>Fri, 13 Mar 2009 23:14:34 +0000</pubDate>
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		<description>What&#039;s appealing to me about w-space is the lack of certainty.  There are too many areas of the game where the likely outcomes are known.  &quot;I can&#039;t anchor a POS in low-sec because it will get hot-dropped by capital ships.&quot;  &quot;I can&#039;t rat in 0.0 because I&#039;ll get gate-camped on my way home.&quot;  &quot;I can&#039;t mine in low sec because I&#039;ll lose my barge before I make enough to (a) exceed what I can make in high sec and (b) pay for the barges I&#039;ll lose.&quot;   Sure, there are ways to finess all those things but in general, a great many strategies are know to be full of fail, or at least to be more trouble than they are worth.

Perhaps w-space will shake out the same way, but I&#039;m not sure it will.  There are enough variables with the wormholes and the tactical environments that we may see strategies that sometimes work extremely well and sometimes fail miserably -- &lt;b&gt;and this will always be true for that strategy&lt;/b&gt;.  That sort of unpredictability-of-outcome won&#039;t appeal to all, but I think it will lead to more fights and more fun for many.</description>
		<content:encoded><![CDATA[<p>What&#8217;s appealing to me about w-space is the lack of certainty.  There are too many areas of the game where the likely outcomes are known.  &#8220;I can&#8217;t anchor a POS in low-sec because it will get hot-dropped by capital ships.&#8221;  &#8220;I can&#8217;t rat in 0.0 because I&#8217;ll get gate-camped on my way home.&#8221;  &#8220;I can&#8217;t mine in low sec because I&#8217;ll lose my barge before I make enough to (a) exceed what I can make in high sec and (b) pay for the barges I&#8217;ll lose.&#8221;   Sure, there are ways to finess all those things but in general, a great many strategies are know to be full of fail, or at least to be more trouble than they are worth.</p>
<p>Perhaps w-space will shake out the same way, but I&#8217;m not sure it will.  There are enough variables with the wormholes and the tactical environments that we may see strategies that sometimes work extremely well and sometimes fail miserably &#8212; <b>and this will always be true for that strategy</b>.  That sort of unpredictability-of-outcome won&#8217;t appeal to all, but I think it will lead to more fights and more fun for many.</p>
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		<title>By: Orontes Ovasi</title>
		<link>http://www.ironfleet.com/2009/03/13/winning-in-my-alliance/#comment-3178</link>
		<dc:creator>Orontes Ovasi</dc:creator>
		<pubDate>Fri, 13 Mar 2009 22:25:47 +0000</pubDate>
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		<description>I think the most interesting thing about W-space is how much people will have to learn to deal with the unexpected. It really is exploration of new space, with new rules, and I&#039;m curious to see what portion of the EVE community likes the uncertainty, and what portion stick either to empire care-bearing, or 0.0 blobbing.  I hope W-space turns out to be economically worthwhile, or at least better than low-sec living.</description>
		<content:encoded><![CDATA[<p>I think the most interesting thing about W-space is how much people will have to learn to deal with the unexpected. It really is exploration of new space, with new rules, and I&#8217;m curious to see what portion of the EVE community likes the uncertainty, and what portion stick either to empire care-bearing, or 0.0 blobbing.  I hope W-space turns out to be economically worthwhile, or at least better than low-sec living.</p>
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