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	<title>Comments on: Tweaked Sleeper Defenses?</title>
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	<link>http://www.ironfleet.com/2009/04/10/tweaked-sleeper-defenses/</link>
	<description>An Eve Online Gaming Corporation</description>
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		<title>By: Daarknar</title>
		<link>http://www.ironfleet.com/2009/04/10/tweaked-sleeper-defenses/#comment-3942</link>
		<dc:creator>Daarknar</dc:creator>
		<pubDate>Sun, 12 Apr 2009 01:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ironfleet.com/2009/04/10/tweaked-sleeper-defenses/#comment-3942</guid>
		<description>I too have found the Sleepers a bit more random of late.  I don&#039;t know about variation in spawns but I have noticed that all of a sudden the Sleepers are much smarter and savvier about who and how they remote rep.  I&#039;ve had to switch targets much more than in the past because it seems like the reppers will be quicker off the mark to help out a friend in need.  Maybe I&#039;m crazy, but they do seem smarter lately.</description>
		<content:encoded><![CDATA[<p>I too have found the Sleepers a bit more random of late.  I don&#8217;t know about variation in spawns but I have noticed that all of a sudden the Sleepers are much smarter and savvier about who and how they remote rep.  I&#8217;ve had to switch targets much more than in the past because it seems like the reppers will be quicker off the mark to help out a friend in need.  Maybe I&#8217;m crazy, but they do seem smarter lately.</p>
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		<title>By: Marlenus</title>
		<link>http://www.ironfleet.com/2009/04/10/tweaked-sleeper-defenses/#comment-3927</link>
		<dc:creator>Marlenus</dc:creator>
		<pubDate>Sat, 11 Apr 2009 13:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ironfleet.com/2009/04/10/tweaked-sleeper-defenses/#comment-3927</guid>
		<description>Thanks, Prophet.  

Mandrill, I&#039;m not arguing with you, just clarifying my point -- namely, that so far it has &quot;seemed&quot; that &lt;b&gt;all&lt;/b&gt; of the variation had to do with the WH system class; within a given w-hole system, you got the same spawn (or one of a very small number of possible spawns) at each site of the same name.  Until yesterday, I had &lt;b&gt;never&lt;/b&gt; observed any randomness or variability in this.   (Which, by the way, I consider a game design flaw; but it&#039;s possible it was an actual bug, now fixed with unannounced server-side hotfix.)

So, what I&#039;m trying to do is differentiate between one possibility (new randomness injected into the system) and the other (long-existing randomness not detected hitherto because of the smallness of my sample size).   Obviously we won&#039;t definitively be able to reach a conclusion unless CCP speaks, but I&#039;m keenly interested in hearing anecdotes like Prophet&#039;s.</description>
		<content:encoded><![CDATA[<p>Thanks, Prophet.  </p>
<p>Mandrill, I&#8217;m not arguing with you, just clarifying my point &#8212; namely, that so far it has &#8220;seemed&#8221; that <b>all</b> of the variation had to do with the WH system class; within a given w-hole system, you got the same spawn (or one of a very small number of possible spawns) at each site of the same name.  Until yesterday, I had <b>never</b> observed any randomness or variability in this.   (Which, by the way, I consider a game design flaw; but it&#8217;s possible it was an actual bug, now fixed with unannounced server-side hotfix.)</p>
<p>So, what I&#8217;m trying to do is differentiate between one possibility (new randomness injected into the system) and the other (long-existing randomness not detected hitherto because of the smallness of my sample size).   Obviously we won&#8217;t definitively be able to reach a conclusion unless CCP speaks, but I&#8217;m keenly interested in hearing anecdotes like Prophet&#8217;s.</p>
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		<title>By: mandrill</title>
		<link>http://www.ironfleet.com/2009/04/10/tweaked-sleeper-defenses/#comment-3925</link>
		<dc:creator>mandrill</dc:creator>
		<pubDate>Sat, 11 Apr 2009 12:16:27 +0000</pubDate>
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		<description>I was pootling about in w-space the other week, mainly to parctice my scanning skills whilst looking over my shoulder for other players (without the benefit of local), and came across a variety of ladar sites in one system. one had the 5 frigs you mention, and a couple of others had the sirius turrets. As such I don&#039;t think they&#039;ve tweaked the difficulty of such spawn and its pretty random what you get thrown at you (dependant on the wh system&#039;s class of course)</description>
		<content:encoded><![CDATA[<p>I was pootling about in w-space the other week, mainly to parctice my scanning skills whilst looking over my shoulder for other players (without the benefit of local), and came across a variety of ladar sites in one system. one had the 5 frigs you mention, and a couple of others had the sirius turrets. As such I don&#8217;t think they&#8217;ve tweaked the difficulty of such spawn and its pretty random what you get thrown at you (dependant on the wh system&#8217;s class of course)</p>
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		<title>By: Prophet</title>
		<link>http://www.ironfleet.com/2009/04/10/tweaked-sleeper-defenses/#comment-3916</link>
		<dc:creator>Prophet</dc:creator>
		<pubDate>Sat, 11 Apr 2009 08:07:35 +0000</pubDate>
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		<description>I&#039;ve been logging the spawns I find in Ladar sites. Yesterday I found a site that I would have expected to be guarded by 5 or 6 frigates, but instead there were 2 cruisers. I&#039;ll continue logging these expeditions.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been logging the spawns I find in Ladar sites. Yesterday I found a site that I would have expected to be guarded by 5 or 6 frigates, but instead there were 2 cruisers. I&#8217;ll continue logging these expeditions.</p>
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