I knew there’d be salvage to be had, if I skulked around 0.0 long enough.
Jumped into Yet Another Empty Morsus Mihi System (YAEMMS). I’m alone in local. Only: is that a cyno?
It is. How is that even possible? I thought you needed a ship and pilot to put up a cyno field.
So, I warped (cloaked) to it, at 100 km.
Two ships there. A Badger, apparently piloted, and a Kestrel, unpiloted. And a cyno field.
This I cannot explain. I keep staring at the pilot’s name, then looking back at local and seeing it still empty. WTF?
So I decide to watch and see what happens.
About a minute later (I’m guessing), the cyno field drops and the Badger vanishes. If it warped, I didn’t see it.
There’s still an empty Kestrel sitting there. I watch it. It sits there. Time passes (not a lot).
I remember I am a salvager, and there’s no telling what might be fitted on, or stored in, that unclaimed frigate.
Still nervous about pilots who don’t show up in local, I decided to park my prowler in the short-term lot. Then I egged to back to the Kestrel and jumped on board. A quick hotwire and we were outta there!
The Kestrel, it turns out, is a bare hull except for a fitted cyno generator. I considered flying it all the way back to Taisey to repackage it, but I wasn’t keen on leaving my Prowler in a shallow safe that long. So, I blew it up, hoping the module would fall out. No joy. Salvage: failed. (Although I did get 90k ISK from the Interstellar Commerce Commission.)
So, I assume the Kestrel put up the cyno, and then the pilot bailed out and jumped into the Badger. Then (perhaps when I came into the system) logged off or disconnected? What I don’t understand is why the Badger did not warp away from that spot, if it was a logoffski situation. I also don’t know enough about cyno fields to know if they stay up longer than the piloted ship that puts them up.
If anybody can explain what I saw, comments would be welcome!
December 12th, 2008 at 11:54 pm
Yes, I would also like to know. That is quite confusing and interesting…
December 13th, 2008 at 1:21 pm
Maybe the Badger had a cloak equipped. Would you have noticed the cloaking animation? Was he far enough away from the Kestrel to cloak? I’m guessing that him not showing up in local was just a bug. I know there is a bug where people still show up in local after they have logged off.
December 13th, 2008 at 5:53 pm
Jesse, I would not have seen a cloaking animation, but I think he was too close to the Kestrel. Cannot swear to it from 100km away where I was observing.
If there’s a bug where people can be logged in but not showing in local, I’m very disturbed to learn about it.
December 13th, 2008 at 10:32 pm
Maybe the badger launched the cyno field, that makes the ship immobile. If he then logged out, he would fail to emergency warp away.
December 13th, 2008 at 11:33 pm
Ah! I did not know the cyno field immobilized the launching ship. That theory would be consistent with the observed facts; the Kestrel with the cyno generator that I found could have just been a “spare” parked at the same safe.
December 14th, 2008 at 9:58 am
Yeah, the cloak was a long shot and I’ve never noticed a bug with people logged in not showing up, just people logged off still showing up. The immobilization of the cyno generating ship is considered a balancing feature to make lighting a cyno in a contested area by yourself suicidal. As if a cyno unexpectedly appearing in the overview isn’t going to attract enough attention.
August 1st, 2010 at 4:27 am
The no-local bug exists but you can actually log off after popping a cyno so when your ship gets popped, your pod insta-warps xD