There’s a young Ironfleet member named Dingo Indere (I think he might be some sort of distaff cousin of Jim Bridger’s) whose only joy in EVE is to mine for gas in a Badger II. AFK. In w-space.

There’s a certain Leroy Jenkins logic to the whole thing. He’s got 900k skill points, he flies a Badger II that costs what, 200k ISK? And he loads it up with modules that reduce his scannable signature down to the size of a frigate. A new clone costs him forty thousand ISK when he gets podded. And even at the current low prices, every gas cloud is worth millions of ISK, for close to zero effort.

He’s had great success, too; I think he’s cleared at least half a dozen Ladar sites without ever encountering hostile action.

Usually, though, he mines late at night, in the quiet hours before the server goes down. Today he tried it bright and early on a Friday morning, which is not quite so quiet. Thus, when I logged in, I had this in my corporate losses window:

2009.05.08 18:09:00

Victim: Dingo Indere
Corp: Ironfleet Towing And Salvage
Alliance: Tear Extraction And Reclamation Service
Faction: NONE
Destroyed: Badger Mark II
System: J235321
Security: 0.0
Damage Taken: 2505

Involved parties:

Name: The Grum (laid the final blow)
Security: -1.3
Corp: Apocalypse Enterprises
Alliance: Chain of Chaos
Faction: NONE
Ship: Vagabond
Weapon: 220mm Vulcan AutoCannon II
Damage Done: 2505

Destroyed items:

Warded Gravimetric Backup Cluster I, Qty: 2
Gravimetric Positional ECCM Sensor System I, Qty: 3
Gas Cloud Harvester I
Fullerite-C50, Qty: 1500 (Cargo)
Core Scanner Probe I, Qty: 20 (Cargo)
‘Dactyl’ Type-E Asteroid Analyzer

Dropped items:

Warded Gravimetric Backup Cluster I
Deep Space Scanner Probe I, Qty: 3 (Cargo)
Gravimetric Positional ECCM Sensor System I, Qty: 2
Expanded Probe Launcher I
Combat Scanner Probe I, Qty: 10 (Cargo)
Deep Space Scanner Probe I, Qty: 5

2009.05.08 18:10:00

Victim: Dingo Indere
Corp: Ironfleet Towing And Salvage
Alliance: Tear Extraction And Reclamation Service
Faction: NONE
Destroyed: Capsule
System: J235321
Security: 0.0
Damage Taken: 320

Involved parties:

Name: The Grum (laid the final blow)
Security: -1.3
Corp: Apocalypse Enterprises
Alliance: Chain of Chaos
Faction: NONE
Ship: Vagabond
Weapon: Hobgoblin I
Damage Done: 320

He says it tickled a bit, getting podded; but was, overall, more fun than the week he spent as the designated target drone when The Empress Of Greater Mars was learning how to shoot her POS guns.

By now he’s probably right back out there in another Badger, harvesting 10 units of gas per minute and watching those foul Amarr slave-porn holoreels on his pod viewer.

9 Responses to “Alas, Poor Dingo”

  1. Tony "EVE's Weekend Warrior" says:

    Hey if he’s got protection then I also think this is a way of mining :)

  2. Tony "EVE's Weekend Warrior" says:

    But what modules decrease signature?*

  3. Alpha says:

    Gas mining = Win
    AFK gas mining in wormholes = Uber Win

    Tell your corpie he is a winner. :)

    BTW- I would also like to know which of his modules was decreasing his signature.

  4. Marlenus says:

    The “signal strength” of a scan target is defined by a ratio of the target’s sig radius (which cannot be reduced by modules so far as I know) and it’s sensor strength (which is affected by active ECCM modules in the midslots and by backup arrays in the lowslots).

    It’s unclear to me how much help this provides, to be honest. Highly skilled and well equipped probers can scan down a frigate-sized signal almost as quickly as they can scan down an unaltered industrial. However, if you have some goober in a battlecruiser who has shoehorned an unbonused probe launcher into his fit, it might help a little bit.

  5. Tony "EVE's Weekend Warrior" says:

    Ah thanks for the tip!

  6. Notquiteasstupid says:

    I can’t believe someone had to ask that question when the killmail said it all already.

  7. Marlenus says:

    I think it was more a confusion between sig radius and scan signature; they could see the modules in the killmail, but they didn’t see any (because there aren’t any) that reduce sig radius, so they didn’t understand what I was talking about.

  8. Kahega says:

    It’s unclear to me how much help this provides, to be honest. Highly skilled and well equipped probers can scan down a frigate-sized signal almost as quickly as they can scan down an unaltered industrial. However, if you have some goober in a battlecruiser who has shoehorned an unbonused probe launcher into his fit, it might help a little bit.

    Not sure if quotes work here, but as someone who has scanned down frigates quite a bit..

    It actually makes quite a big difference. Keep in mind that my scanning boat is relatively pimped. All of my scanning skills are at IV, covert ops at V…I use faction probes and a faction launcher, and 2x rigs on my scanning Cheetah.

    Scanning down that Buzzard we found in w-space, I had to set .5 AU probes, and even then it required putting the probes very close together. Contrast that with, say, Marauders (Huge sig radius + small sensor strength), which I can find easily with 8 AU probes. BCs I can usually find with 2 AU probes.

  9. Marlenus says:

    Awesome, that’s good to know. It matches my experience, but I haven’t scanned down very many frigates so I wasn’t sure.

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