Archive for the 'Ship Losses' Category

The Concord mailbag today brought word that CLDRI has indeed stopped paying for Revenge War Number Nine. So, by this time tomorrow, Ironfleet will be at peace … except, of course, with respect to the enemy militias.

In other news, Ujagar Sommdax caught up to me on Friday night while I was forming up with a fleet. He performed a well-executed gank, killing my Scorpion battleship in a Megathron that must have been jammed to the gills with ECCM, considering how many jamming attempts I made without landing a single one.

Fortunately I made money on the deal, since the Scorp cost me, ship and insurance and fittings all together, several million less than the fat check I got from the Secure Commerce Commission. Since I had a second one all fitted and ready to go in system, it was really as painless a gank as I’ve ever suffered. I think I was ten seconds behind the fleet when it jumped into Tama for the night’s operations.

I was bummin’ around when Love Denied came into the State Protectorate militia channel, cursing bitterly and most foul about having lost 250 million ISK due to having fallen asleep at the helm of his rigged Crow interceptor in Komo, only to be popped and podded (with many valuable implants) by a roving gang of (he said) battlecruisers piloted by Gallente scum (although scum was not the word he used. Given his propensity to use female body parts as vile curses, is it any wonder he calls himself Love Denied?)

Onward. I don’t really have any ships handy for slugging it out with enemy battlecruisers, but the theory is, all I really need to do is hold them in place and let the Caldari Navy do the heavy work. I do have a Blackbird with a warp disrupter, put together for just this sort of eventuality. So in it I hopped and headed for Komo.

Komo was showing two war targets in local, one of whom was docked. I waited outside the dock.

He undocked. I locked, warp scrambled, hit the ECM buttons, and opened fire. He shot off about half my shields, broke my lock somehow, and warped to the Motsu gate. I followed.

Arriving there, I found some friendly Caldari militia as well as two more war targets, one of which was a badly battered Megathron. I locked the mega, scrammed-and-jammed him from here to Wednesday, and opened fire. The other two war targets began pummeling me, but they had problems of their own — somewhere in here, one of them wound up in a pod.

Just about then, the Mega (by now well below half structure) came unjammed and began blasting me to hell. Being an utter ECM newb, I completely forgot to mash those buttons again. POP! And I was in a pod, so I left, feeling pretty good about my small contribution to bringing down one very tough battleship.

The nearest ship for looting my wreck was one of my combat Cranes. By the time I got back, the other FW guys were mopping up pods, but there was a flashing red shuttle. Why not? I locked him (which turns out to take about twenty seconds in a blockade runner), warp scrambled him, and blew up his shuttle. He was carrying ten units of Quafe Ultra, but it didn’t survive the carnage.

2008.06.27 21:31

Victim: Planning
Corp: Federal Navy Academy
Alliance: None
Faction: None
Destroyed: Caldari Shuttle
System: Komo
Security: 0.8
Damage Taken: 508

Involved parties:

Name: Marlenus (laid the final blow)
Security: 1.4
Corp: Ironfleet Towing And Salvage
Alliance: Caldari State
Faction: Caldari State
Ship: Crane
Weapon: Caldari Navy Thunderbolt Heavy Missile
Damage Done: 508

Destroyed items:

Quafe Ultra, Qty: 10 (Cargo)

As you can see, he was not a war target, and his security status is 4.9, so I’m not sure what he did in a shuttle to get a general criminal flag. I also have no idea why he didn’t warp away, although I guess maybe he was just watching the carnage and didn’t care about losing his shuttle and his Quafe. This is definately the most bizarre kill I’ve ever gotten in my Crane.

I was able to loot the drops from my Blackbird wreck as well as a few TII pieces from the Megathron, though the guys who had killed it had righteously took most of the goodies and were gone by then. It turns out to have been one heck of a Monsterthron, fully rigged and a mix of T2 and faction fit. I confess to being a little impressed that they brought that monster into Caldari space.

Wrathful Hawk of Warsmiths, one of the other three Caldari militia on the killmail, says my one successful jam cycle saved his Raven, a credit I’ll happily take. All in all, a fun combat and (I think) a very nice use of a fully-insured Blackbird that I fitted with hangar scraps.

Not too many developments in VampireZim Vengeance War #9. For a corp aligned with the State Protectorate, CLDRI seems to spend a lot of time sitting on the Tama gate in Nour in hictors and hacs. I don’t flatter myself that it’s all for the camping of dear sweet Ironfleet, but if it’s not, then either CLDRI has no real interest in blowing up Gallente scum, or they have a long list of war targets in the State Protectorate and they are just preying on the factional warfare traffic moving in and out of Tama.

I did uncloak in a stealth bomber and bounce some cruise missiles off the shields of one of their HACs at a time when I suspected the lot of ‘em of being AFK. That was about as pointless as you’d expect, but it made a nice noise. Sort of like dropping an endless stream of frozen canteloupes onto pavement from about eight stories up, it’s fun even though it doesn’t accomplish anything.

I’ve also been having a TON of fun flying rocket kestrels around in Gallente high sec. Everything would have to be perfect (pod or retriever or T1 hauler, alone, within about 10k of the gate, when I arrive at the gate) to actually get a kill, and that hasn’t happened yet, but many a Gallente pod pilot have made smelly accidents in their pod goo after being unexpectedly attacked in “safe” space. I’ve lost one Kestrel so far (to a brutix and thorax who arrived at a very inopportune moment) but it’s a real rush and I’ll get lucky eventually.

Funny camping story — after one long rocket run down to Villore and back up toward Jita, I docked in the first Caldari Border Zone system I came to, because my girlfriend called me about dinner. One thing led to another, and four hours later when I returned to my keyboard, Zim and two henchmen were trying to camp me into the station.

Somehow I suspect I had more fun that night than they did.

My only other contribution to the Vengeance War has been in the realm of propaganda. Since the Zimster is spending so much time on the Tama gate with his drones out, visibly contributing NOTHING to the State Protectorate war effort, I figured it wouldn’t hurt to launch a giant propaganda can there, alerting the militia folk who pass through to his carrot-juice drinking ways. Nourv is .8 space, so I expect the can to go away fairly fast, but given that Ironfleet has scooped about a thousand of these over the last two years, we can keep the message out there for as long as it takes, or for as long as it still seems funny.

Hey everybody, Jim finally figured out how to use a killboard, and then posted all his FW wins and losses (although he says he’s lost at least one more destroyer than the killboard shows). So far he’s been in on an impressive 27 kills, although most of these are vessels that got excessively primaried. (For instance, Jim pumped carbonized lead into a Heavy Interdictor along with 48 other people, doing three percent of the dealt damage).

My favorite item on his killboard list so far is a noobie ship loss he never even mentioned to me. Apparently he was returning home in his reaper when he stopped to salvage some wrecks in the best tradition of Ironfleet. A Cormorant destroyer caught him well off the gate with his pants around his ankles, so to speak, and he was blown up and podded. With (and this is the good part) sixteen million ISK worth (killboard pricing) of freshly salvaged nanite paste and Caldari Navy ammo in the cargo hold of his free reaper.

Today he went with an expeditionary fleet in support of Amarr operations against the Minmitar. However, he says Amarr fleet command were a bunch of elitist pricks in the best royal fashion, refusing to talk to the Caldari volunteers on Eve Voice and insisting that fleet members download and install supplementary voice chat software under combat conditions. And they were excessively rude about it, to boot.

The operation went bad around Auga. Jim got pounded to scrap by a Caracal (destroyers and heavy missiles do not mix) and the fleet seemed (to Jim) well on its way to annihilation when Jim lagged out and crashed to desktop. He escaped in his noobship and made no effort to rejoin the fleet, which was apparently retreating to Amarr space in very poor order. Gee, I wonder if that could have anything to do with fleet leadership refusing to use the one comms system every Eve pilot is guaranteed to have?

Returning to the Caldari lines near Tama, Jim hopped in another destroyer and went out with a fifty-ship fleet on a long combat patrol that met and crushed (meaning, killed a bunch and made the rest scatter) two different Gallente fleets of comparable size. Jim ended up jumping home four times with salvage, including what looks to me like about fifty million isk worth of Tech II guns and mods.

As for me, I took a Bustard-load of Condors (ten of ‘em) down to the front lines, fitted them all out with T1 tackle fits, named them Ironfleet Tackler #1 through Ironfleet Tackler #10, and started advertising them for free in local to anybody who wanted to get back into the Tama fight. Got a lot of scepticism in local but gave away five of them, and also got some thanks and donations of fittings for making more. Ironfleet will be doing more of that in future, it’s the least we can do to pay back for some of the rich salvage that comes home from Jim’s fleet fights.

I am actually pretty proud of those free Condors. T1 to be sure, but they come equipped with overdrive, afterburner, warp disruptor, two missile launchers, Bloodclaw missiles, and a salvager. (You were expecting something else from Ironfleet?) To accommodate different preferences and skill levels, the folks who asked for one of these also got (in cargo) a pair of rocket launchers, some rockets, a warp scrambler, a webber, a small shield booster, and a 2nd-best-named 75mm gun with antimatter ammo to swap into the high slot where I fitted the salvager. It’s no uber pwnmobile, no, but it beats the pants off an Ibis with a Civilian Gatling Gun, and if there’s ever been a fleet commander who said “No more, I’ve got too many tacklers” I haven’t heard of it.

One other logistics contribution I’m making to the Caldari war effort is to try and stock some common modules and ammo on the Nourvokaken market, which is very shallow and badly supplied. I’ve heard some complaints about my pricing, because I’m deliberately putting everything up at (as near as I can tell) about twice the regional market price. The idea is simple — if you’ve got the time, please go get what you need in Jita. But if you’re in a raging hurry to fit out a ship so you can get back to the fight RIGHT NOW, my overpriced modules will be available as a convenience. This is not about the ISK — I could sell 10,000-ISK T1 mods for 20K until Hell froze over and the gross profits wouldn’t buy me another Bustard or anything else I care about — but about making sure that the items are there for the people who need them in a hurry. I simply don’t have the mineral or haulage resources to flood the market with enough modules to make a difference at market pricing; Ironfleet is not really an industrial corp despite my dabblings in the market.

Still, if any in the militia buys modules from Marlenus and is upset about the “war profiteering” prices, please send me an Evemail and tell me how much ISK you want back. If it’s a reasonable estimate of the amount you’ve “overpaid” for instant convenience, I’ll be happy to refund it as part of my patriotic contribution to the Caldari war effort.

Jim Bridger here again. Went out tonight in a second disposable destroyer, and this time I hooked up with the militia fleet that had spent half the day trying to get into Tama. The camp inside Tama tried an assault into Caldari hi sec just before I got there, leaving a ton of wrecks behind. Our fleet headed into Gallente space to capture some stuff, while Marlenus came on behind in one of his Cranes to pick up some salvage.

This was my first time ever moving with a fleet or using EVE voice, and I was clearly not the only one. Our commander was calm and clear, but suffering from lack of intel and from our poor coordination. Nonetheless, we cleared some FW objectives (we were light on small ships so I got to clear and capture a Gallente “minor facility” pretty much alone), shot a couple of random pirates who came sniffing too close to the fleet, picked off some out-of-position Gallente scum, and then (eventually) let ourselves get “found” by the OPFOR fleet.

That was my first big fleet battle, and it was chaos, but I did most of the damage on a rifter and helped pop the same “bait newbie” that lured me in earlier in the day (apparently he was working as bait and scout for the main Gallente fleet — no wonder I got pwned!) After that I got blown up again, but escaped in my pod. I’m not sure how the fleet battle ended, because I had to quit shortly thereafter and never got the intel.

All in all, it was a fun experience despite not having much obvious point. I did however salvage all the wrecks I came near, and Marlenus picked up a ton of stuff from the failed excursion out of Tama. In addition to quite a bit of T1 shipgear, we got four expensive pieces of T2 gear and six (!) bits of T2 salvage from player wrecks — more than enough, Mar says, to cover the cost of the ships I lost today.

Fleet combat turns out to be surprisingly fun, even when it’s chaotic and disorganized. I’m not sure I’d want to do it every night, but it was a refreshing change of pace.

Interestingly, there were a lot of pirates and Alliance guys sniffing around our FW operations, but they were for the most part flying smart and staying out of our way. Our guys were pretty trigger-happy, and we popped several neutrals just for making the fleet commander nervous. I really think that if there are militia fleets conducting regular operations in low sec from now on (and I’m pretty sure there will be, with or without rewards), the character of low-sec has just changed dramatically. The pirates won’t be going away, but their risk factor just skyrocketed, which means they’ll have to dial back on their WTFuberPWN shipfits and fly with a lot more humility and care. Result: more opportunity in lowsec for regular folks.

Jim Bridger here. By popular demand of the corp minions, Marlenus signed Ironfleet Towing And Salvage up for factional warfare, on the side of the Caldari (my CEO he may be, but he’s still a fascist bastard and slaver-lover, what can ya do?)

He’s not much inclined to play with the new FW stuff — not enough rewards, and he does too much hauling into all four empires to want perma faction loss — but he was willing, at least temporarily, to put the corp on a war footing and let slip the dogs of war (woof). He was even kind enough to stock the Ironfleet hangars with a bottomless pile of frigates and a round half-dozen Thrashers for me. There must be twenty sets of destroyer guns in cheap second-best-named flavors, and they’d all melt down trying to fire the enormous cans full of ammo he’s stockpiled. Turns out the Old Man is a paranoid sumbitch who doesn’t believe in shopping or hauling when there’s a war on, y’know? So, war material we got.

I myself have a ton of destroyer skills, but damn little actual PvP experience. So faction warfare seems like a nice cheap way to get some.

Logged in this morning, found myself at the edge of the war zone, checked my militia office, set my destination for a contested system. Off I went.

The militia chat was full of noise about a huge furball in Tama, but I was on the wrong side, with an enemy gate camp between me and the main fleet. So I went to this other contested system, or tried to.

Along the way, I found a contested system (one of ours) that had nobody in it but me, so I went to the beacon and captured it for the Caldari. Got some militia faction for my boring ten minutes of orbiting, and the system stopped being contested.

Found a nice wrecked Ferox (one of ours) with several thousand Tech II heavy missiles in it, and a best named warp disruptor; so I salvaged those, and docked them in the next system I came to that had a station.

Long story short, finally got to the system they said was contested back at the militia office. Their intel was old by the time I got there; it was firmly in Gallente hands and there were, oh, about a bazillion red stars in local chat. I therefore resolved to return whence I cameth.

Jumped through gate out of death stars central. While aligning for next warp, a red star in a newbie ship came warping in and stopped, 15km from gate. Bait, or noob?

Firing all guns!

Bait ship popped before all guns were activated. And then things went to shit.

I never really saw what hit me or where they came from; I think an enemy fleet must have followed me through the gate while I was sniffing the bait. All I know is, the sky filled with flashy reds and hungry drones, I exploded, my pod exploded, and it was all over. Free pwny ride for Mr. Bridger.

I just checked, there were ten different Gallente Federation scums in on my kill. But only six of them contributed to my pod-squishing.

It was overkill so bad it was funny, and fun as well. I never expected to survive; I don’t know what I’m doing in PvP, but I know enough to know that roaming around alone in a destroyer in lowsec is not survivable, even without hostile militia fleets setting traps. I just wanted to see the elephant. And boy, did I!

So I woke up in my clone bay … at the noob station of my birth, deep in (enemy) Minmitar space. Oops, should have moved the clone!

Go to undock. “It’s scum like you who’ve ruined your own lands, you’ll not ruin mine!” (Not a perfect quote, but you get the idea.) By the time I got control of my newbship after it squirted free of the station, it was being pounded by the Minnie faction navy. I went to kindergarten with those boys, but I guess they have their orders.

By the time my newbship made warp, I was into armor. From there it was a hot and hostile set of warps back to “friendly” territory, but nobody shot again before I could warp.

When I finally hit friendly territory, I did find an enemy newbship wreck and an enemy pod, drifting where the ship got blasted on jump-in. Was the pod pilot AFK? One way to find out!

Turns out a civilian gun only does two or three points of damage per shot, to a pod, and apparently the pod pilot was not far from his keyboard, because he warped out after about a dozen shots.

So now I’m back in the Ironfleet hangar, my clone is moved into the local clonevats, and I’m kicking the heat dissipation vanes on all these used Thrashers Marlenus bought, trying to decide which one gets blown up next.

Ironfleet’s enemies will get a laugh out of this, for sure.

After I lost my heavy salvager (see previous post), I built another one, just like the first except with a better rig setup.

Took it out last night for a test cruise. Worked like a dream, brought in almost a hundred burned logic circuits.

Today, on my very first visit to deadspace, I warp to the Navy Raven sensor hit and find myself in a debris field, watching the raven moving toward the warp gate.

Experienced mission runners will know what happens next. I didn’t see it coming, despite a similar painful incident with a pair of basilisks (one of them, mine) about six months ago.

My mail button flashed. Innocent… but sometimes the insurance company knows what’s happened to you, before you know it.


Cloud Environment hits you, doing 1500 damage!
Cloud Environment hits you, doing 750 damage!
Cloud Environment hits you, doing 1100 damage!
Cloud Environment hits you, doing 1374.5 damage!

Hello, pod my old friend.

This time around, losses among the modules were very high.

Demoralizing.

It’s been a while since I lost a vessel, but today I lost my favorite heavy salvage cruiser. It was a Moa, all rigged up and loaded with Tech II fancies, designed to let me probe out missions in progress, visit them, and then salvage the wrecks under fire, with plenty of speed (to get to the wrecks promptly) and artificially enhanced agility (to STOP when I get there, not overshooting in frustration). Being a cruiser, it had toughness enough to survive a little agro when things go south. All in all, a sweet little ship for a very specialized purpose.

So, today I dropped in on Major Knewbee of Astrodynamic Innovations [ADIN], as he was working a mission pocket in a Drake. It looked like a single pocket mission, mostly small wrecks plus a few mediums, and he was wrapping it up, with just a few cruisers or battlecruisers left to finish. I figured on cherrypicking the few medium wrecks near my drop-in point and moving along, nothing really in the mission worth a heavy salvage effort.

But the thing is, I was careless, and I didn’t take the mission space seriously. First rule of mission salvage: the mission space is dangerous until every last red plus is converted into a yellow triangle. This rule, I failed to heed.

To be honest, I’m not sure exactly what happened. I suspect that Major Knewbee had been avoiding a known mission trigger, which he then triggered at an inopportune (for me) moment. Because the first thing I know is, I’m getting aggro and fire from about ten mission targets that (a) were not present a moment before, and (b) were all right up in my face.

The second thing I see is Major Knewbee warping out. Thank you very much, sigh. But well played, I’ll grant you.

Emergency warp procedures were initiated, but I was on a battleship afterburner going in no useful direction, so warp was slow. And then it got a lot slower, as in, I was warp scrambled. And shortly after that, I went quite thoroughly kaboom.

Fully insured of course, and I recovered most of my fittings from the wreck, but the lost rigs are a pang.

Fortunately, I have a hangar full of supplies to build another one.

The twenty four hours after war retraction passed without further hostilities, and fighting is now officially over. So, what’s the final body count, and what has Ironfleet learned?

First, the tonnage destroyed.

Chebri’s War: No ship losses on either side (unless you count Chebri’s Ibis that TorpedoTed salvaged.) Chebri had one Blackbird get damaged into structure, so perhaps a small repair bill there.

Effectively a no-tonnage tie.

AC-ME / INDY War:

Ironfleet lost:

1 Kestrel frigate (details)
1 Vexor cruiser (details)

AC-ME lost:

1 Procurer mining barge (details)
1 Iteron Mark V hauler carrying a lot of loot (details, AC-ME Acting CEO Cordus’s loss estimate)
1 Sigil hauler mining/carrying ore (details)
1 Capsule with pilot (Vryder04, amount of metal in head unknown, see above for details)
1 Giant Secure Container (AC-ME 4 in Isaz belts)
many jetcans containing ore

INDY (non AC-ME) lost:

2 Retriever mining barges (details, details)
1 Vexor cruiser (details)
1 Capsule with pilot (accidental podding, implants reimbursed after end of war)

On tonnage, the wars were a clear victory for Ironfleet.

May I pause for a moment to note how astonishing that is? Ironfleet had a total of three pilots in space during this war, and I think the three of us were all in the same system only once during the entire war. AC-ME routinely had five or six combat pilots in space, once they stopped mining and focused on trying to catch us and kill us, and that’s not counting the handful of experienced combat veteran volunteers from the Alliance that they often had flying with them.

I take that as proof that guerrilla warfare can work in EVE, if you can fly cloaked and have enough patience. Hit ‘em where they ain’t, as the saying goes. But of course, it only works against an enemy who has soft targets in space.

Which leads to the money part of the war, and then to the politics. Because, tonnage victory or no, Ironfleet wasn’t fighting this war for the purpose of blowing shit up.

Economic Wins And Losses:

In raw ISK, it looks like a slight win for Ironfleet, thanks again to TorpedoTed’s catching the Iteron.

Ironfleet’s war bill was $100 million isk, versus an estimated few million for Chebri’s. We also paid for a set of +3 implants for Aktala after the war, to avoid bad blood with someone who was never our enemy but for a quirk of game mechanics. Miss Iron’s cruiser turned out to be free — she replaced it cheap in Isaz and then had the purchase price cheerfully refunded by the seller. We also picked up valuable mods from the wrecks of a couple of different mining barges, plus everything we were able to grab from the Iteron wreckage.

There’s also the unknown factor: how much metal was in Vryder04’s head? We’ll never know.

Disruption of Ironfleet’s normal salvage operations cannot be ignored — we did some salvaging during the war, but I was more interested in finding targets. AC-ME’s operations, however, were heavily disrupted. Before the war they had unescorted barges mining in the belts all the time. During the war, those same characters were often found in combat ships, and it was common for me to see all the known AC-ME members who were online in combat ships. They did get some mining done, but only in heavily-guarded operations with more combat pilots than miners. (Of course they got more done at times when Ironfleet was not online — disruption had to be far from absolute.)

It’s also hard to know what was rumor, what was counter-intelligence work, what was psy-ops, and what was maskirovka, but it’s also pretty clear that AC-ME either attempted to move during the war, or put a lot of effort (and an Iteron V full of stuff) into a pretty convincing feint.

So, there’s room for dispute, but I’m calling this as an economic win for Ironfleet, despite the expense of paying war fees against an Alliance.

What about political factors?

First of all, Ironfleet’s war plan just worked. It was audacious and frightening to war dec an entire alliance, but there was a reason for doing it, and we got what we wanted.

The logic of the thing started and ended with my perception that there was a strong and organic link between Chebri and AC-ME. I’ve detailed the reasons I thought so, and had people argue and dispute each individual reason, sometimes with merit and sometimes not. It may be that parts of the connection were weaker than I at first imagined. But in the heart of the business, I was not wrong. I perceived AC-ME as a responsible party in the hostilities, and I still perceive them that way, and nobody much disputes that they were at least an intended beneficiary and enthusiastic cheering squad for Chebri’s war.

Chebri’s war was a problem for Ironfleet, because you can’t hurt a combat pilot even if you can kill them repeatedly, which it seemed unlikely that I could given my available military resources. They live for the fight and they don’t mind losses very much. Unless Ironfleet wanted a state of perpetual war, I had to find leverage. I had to find something I could hurt, something that somebody with influence over Chebri would care about. AC-ME was the only thing I could see that might fill the bill. I wasn’t sure it would, but I thought it was worth a try.

The unknown for me was INDY. A lot of corps, most of which sounded at least somewhat industrial, and AC-ME was a new member. How strongly would INDY respond? How supportive of AC-ME would they be, versus annoyed that their new member came in with stupid and avoidable diplomatic baggage? There was no good way a noob to EVE politics could predict that one.

So, of course Chebri denies any and all influence by anyone. No man is an island, but Chebri is, if you listen to her.

But, let’s review the tape:

Chebri’s war dec was received on 12/25 at 03:57. War went active on 12/26 at 03:57. She must have paid her war bill before 1/2 at 03:57. And again, before 1/9 at 03:57.

Ironfleet’s first AC-ME kill was on 1/04. Our next (the big one) was on 1/7. Our first INDY kill was on 1/8. Our next (AC-ME) was on 1/9 after Chebri paid her war bill. Then on 1/10 toward the end of the day, we made two more INDY kills.

Chebri’s war retraction came in the early hours of 1/11. Coincidence? Possible. But I doubt it. I believe she was persuaded to let her war drop. Why else would she withdraw a war dec with five days paid on it?

So, the war worked. What were the other political gains and losses?

Chebri’s still an enemy, possibly a more implacable one than when the war began. Wars harden hearts, and enemies in EVE always have costs. I doubt we’ve seen the last of her, and I’m sure she’ll never pass up the chance to do us an injury, if she ever sees one.

I think there are a few others in AC-ME who have greater enmity against Ironfleet than they did when the war began. Another political loss.

On the gain side, Ironfleet has several new friends in the vicinity of Isaziwa. Miss Iron in particular (being a nicer person and a better diplomat than me) made some friendly contacts there. But I met some new friends too. AC-ME already had enemies, and some of them like Ironfleet better for the war.

Also on the gain side, some of the AC-ME folks that I knew a bit and liked, I now like better; and some I did not know, I know better and like. There was some nice professional flying and good courtesy during this war, and it was appreciated.

The same goes double for INDY. Independent Faction is a good outfit with some friendly people and some excellent pilots. Ironfleet by its nature is not an alliance-joining sort of corporation, but if we were, I hope we could find one as decent as INDY.

What did I learn?

First, warfare can be fun. I still don’t consider myself a combat pilot — the usual rock/scissors/paper of EVE combat leaves me cold. It’s an adrenaline rush, but I hate those — and the randomness and number of factors outside my control make it uninteresting to me. The only kind of combat I like is the kind where I’ve got the scissors and they’ve got the paper. If I don’t have a pretty good idea that’s what’s happening when I go in, I don’t go in.

But flying the stealth bomber in target-rich space was an absolute blast. I don’t know why these ships are so despised. You get to pick your targets and pick your battles, and if you’re very very careful and very very patient, nobody can touch you. It’s a slow and patient sort of warfare that works much better when you have corpmates in local to find your targets, but it works solo, even against overwhelming odds, if you’re patient enough.

Second, during this war I got a ton of practical experience flying my Manticores, completely overhauled my standard fittings, and gained an enormous amount of confidence in my ability to engage and disengage at will. I also learned a lot about which sort of combat vessels can be killed, which sort can be forced to leave, and which sort just tank the damage and laugh while calling in interceptors.

Third, I think I want one of those Cerberuses. Missile spamming from extreme range? That’s me. I have a new goal, and it’s not that far out of reach.

I’m still a terrible noob at matters martial, but less of one than I was. All in all, the war was a good experience for me and (I think) the rest of Ironfleet.

Two incidents tonight, one inconclusive and one that was a net win for Ironfleet.

When I logged in in Rairomon, the system was clear of hostiles. TorpedoTed told me he was a few systems away playing tag with Chebri, who was attempting to probe him out using a Covert Ops frigate. He had also seen an INDY command ship in local, and assumed collaboration with Chebri.

Since I was in an unsuitable ship to engage, I set off for Isaz in a shuttle, waving to TorpedoTed as I passed through the system where he and Chebri were playing. Upon jumping out, I found the command ship in question, lurking by the gate, ready to jump in. I warned TorpedoTed, and he told me not to come back in a combat ship. Instead, we agreed, a combat sweep of Isaziwa, where AC-ME appeared to be, would be more fruitful.

So, stopping at one of my hangars for one of my many spare stealth bombers, I jumped into Isaziwa and warped directly to AC-ME’s favorite belt. Nothing … except fresh cargo cans belonging to a known INDY miner (not AC-ME). I decided to be patient.

My patience was swiftly rewarded when Aktala of AIHTD Mining And Trade Group warped into the belt in a Retriever mining barge and set her strip miners to burning the roids. Now, I’ve seen this person flying a Hulk, so I suppose the Retriever was a concession to the war risk. No matter — a war target is a war target.

Uncloak, launch, boom. One volley is sufficient:

2008.01.08 05:12:00

Victim: Aktala
Alliance: Independent Faction
Corp: AIHTD Mining and Trade group
Destroyed: Retriever
System: Isaziwa
Security: 0.7
Damage Taken: 1825

Involved parties:

Name: Marlenus (laid the final blow)
Security: 0.0
Alliance: NONE
Corp: Ironfleet Towing And Salvage
Ship: Manticore
Weapon: Caldari Navy Wrath Cruise Missile
Damage Done: 1825

Destroyed items:

Expanded Cargohold II
‘Dactyl’ Type-E Asteroid Analyzer

Dropped items:

Strip Miner I, Qty: 2
Expanded Cargohold II

Interestingly, Aktala’s capsule does not warp away. In rapid succession, I targeted and blew up the five cargo cans and three drones left behind. Aktala’s pod is still here. I don’t like the intelligence platform it represents, but I’ve got no particular urge to pod an INDY person who has never offended Ironfleet in any way whatsoever. I’m thinking, “Pod, please go away.”

Sigh, target pod, perhaps that will send a sufficient message. Locking, locking, locking. Lock!

Ah, good, pod is leaving.

After cloaking, I sat looking at the juicy wreck, too far away and in the center of the belt. TorpedoTed, where are you?

The wish being father to the deed, there he comes out of warp in his now-famous +6 Kestrel of awesome destruction. He’s right by the wreck, and he promptly loots two strip miners and a tech two cargo expander. Off he goes to deposit them safely in a hangar. He has the instincts of a salvager, this one.

Hmm, when is the AC-ME response going to arrive?

Torpedo Ted returns. Near simultaneously, Murdock Jones arrives in the same place, in a Brutix. Uh, oh. I see a warp scramble message as I am uncloaking.

Sadly, by the time I drove Murdock Jones away with cruise missiles, he’d reduced TorpedoTed’s Kestrel to scrap. It’s not a big job, and he brought a big enough ship to do it. I saw TorpedoTed’s pod warp away safely, then Murdock went, then in rapid succession Vryder04 and Cordus showed up in Megathron and Drake, respectively.

I, of course, cloaked up and started running silent. They stayed a long time — almost twenty minutes in the case of the Megathron — but the action was over. They didn’t bring out any bait targets for me to shoot at, so I stayed cloaked.

Tally for Ironfleet: One retriever mining barge, three valuable components salvaged.
Tally for AC-ME: One kestrel.

All in all, not a bad night!