Archive for the 'EVE Essays' Category

There’s been a lot of discussion on the forums about the way the exploration mechanic tends to distribute content in wormhole space. Specifically, the content seems to accumulate in places where nobody is, as a result of the sites being cleared quickly when they spawn in populated w-systems and not-so-quickly (as in, never) if they spawn in w-systems where nobody goes.

Tonight I found an extreme example of this, in a w-system I choose to call Shangri-La, for reasons that may soon become obvious. It would appear to be a plain old “shallow” w-system (described simply as “unknown space”) discovered adjacent to high-security empire. In features, it has much in common with Greater Mars. The number of features, however, is enormous.

How enormous, you ask?

Let’s start with cosmic anomalies. As well we might — because there are an astonishing thirty-five of them.

How about cosmic signatures? There are a very respectable dozen of those. No structures, ships, or any other sign of pod-pilot incursion.

Obviously that’s a lot of ISK on the hoof. Perhaps, even enough to tempt me to move a POS in here and start farming for a few weeks, or however long it takes. But there are logistics and real-world considerations, and if I’m going to do that, it will be several days or a week or more (at best) before I can get going on it.

So, I decided to do some observational science. I decided to do a complete survey of the system, record its contents, and then park an observer who can update the survey from time to time. If the system should remain largely uninhabited and unexploited, will the huge numbers of sites remain? Or, will they ebb and flow as sites expire naturally and respawn elsewhere? It should be interesting to see.

Here’s the first survey report.

Shangri-La Survey Report: 5/29/09, 01:28

04x CA: The Ruins of Enclave Cohort 27
03x CA: Sleeper Data Sanctuary
19x CA: Perimeter Hangar
09x CA: Perimeter checkpoint

35x Cosmic Anomalies

01x CS: Wormhole to highsec space
01x CS: wormhole to unknown space
01x CS: Wormhole to dangerous unknown space
02x CS: Barren Perimeter Reservoir (ladar)
01x CS: Minor Perimeter reservoir (ladar)
03x CS: Ordinary Perimeter Deposit (grav)
02x CS: Unexeptional Frontier Deposit (grav)
01x CS: Forgotten Perimeter Habitation Coils (mag)

12x Cosmic Signatures

Update, a day later: All three wormholes gone. Two new wormholes spawned, one to high sec space and one to an “unknown” wormhole. Cosmic Anomalies are up to 37. All other sites: unchanged.

====

5:30/09, 01:06

05x CA: The Ruins of Enclave Cohort 27
03x CA: Sleeper Data Sanctuary
19x CA: Perimeter Hangar
10x CA: Perimeter checkpoint

37 cosmic anomalies

02x CS: Barren Perimeter Reservoir (ladar)
01x CS: Minor Perimeter reservoir (ladar)
03x CS: Ordinary Perimeter Deposit (grav)
02x CS: Unexeptional Frontier Deposit (grav)
01x CS: Forgotten Perimeter Habitation Coils (mag)

11 cosmic signatures

Although I enjoyed my time in faction warfare, especially including a lot of inconclusive fleet action that taught me valuable blobbing skills, this comment in a Scrapheap Challenge thread struck me as a pretty accurate description of a lot of the time I spent, complete with recommended soundtrack:

Having chased both Caldari and Gallente militias around an awful lot, it seems that caldari go to Old Mans Star and wave their cocks about until it seems like Gallente are about to fight and then they turn and run back to Nourv. Then Gallente go to Tama and do the epeen wave until the Caldari get it together to chase them back to Villore. This back and forth should take place to Benny Hill music. Stragglers die and sometime when both militia fuck up they actually end up fighting, as if by accident.

I remember weekends when we repeated that sequence three or four times between lunch and bedtime…

Yesterday at about 22:00 gametime, I was done playing in Greater Mars for the day and I had, again, scanned down and identified every signature, and killed any guards at the gravimetric sites. There were eight gravimetric sites, one ladar site, and two wormholes in system, for eleven total signatures.

Today, about 18:00 gametime, there are twelve total signatures, and one of yesterday’s wormholes is gone. I visited all nine gravimetric and ladar sites that were present yesterday, found them all still present, with zero Sleeper respawns. I would expect to find at least one new wormhole when I begin to probe. The “new” sig may be a third wormhole or (more probably) a new gravimetric site — although, of course, I’m hoping for one of the rare Radar sites or a Magnetometric site (which I have yet to see one of).

What’s fun?

There’s been less wormhole whining than I expected, to be honest; probably because people are having so much fun. But I still see some folks who are profoundly missing the point.

Take this guy, for instance. He can probe pretty well in a Covert Ops, so he finds a wormhole, goes in, finds a site he thinks he can kill, and goes back for his Drake. Being no fool, he logs in an alt who can also fly a covert ops ship, to sit in the hole with him.

He does his thing in the Drake, great success. It’s time to go home.

Ohnoes, his wormhole is gone, and there are PEOPLE in the system with him! So, sensibly enough, he logs his drake and starts probing for a new exit on his alt prober. I’ll let him pick up the story from there:

THERE WERE SO MANY SITES IN THIS WH, i couldn’t find a WH. i found OVER 9000 grav sites, ladar, mag, camps, ambushes, etc… but no wormholes. this went on for almost 90 minutes.

scan, pinpoint, scan, pinpoint, for a very long time. i was getting pretty annoyed, as this doesn’t seem fun to me. but i’m not the type to give up, so i just keep plugging away, site after site after site.

finally i find an exit. to 0.3 space up in black rise (near Tama).

So, he spends an hour and half probing with a low-skilled prober before finding his exit. This makes him annoyed, doesn’t seem fun to him.

And that’s where he misses the point.

The wormhole probing mechanic is designed to be a challenge. If it were easy, fast, or guaranteed, there’d be no challenge. That aspect of wormhole risk would be gone.

Risk and challenge are what create a sense of triumph when you overcome them; without them, the game would be pointless.

I, myself, would have enjoyed those ninety minutes; but I do understand folks who think it’s a little much. However, the point is not that you’re supposed to enjoy getting lost, though many do; it’s that getting loss is a necessary possibility to enhance your pleasure and relief when you don’t get lost.

Consider an analogy to getting podded. Does anybody enjoy getting podded? I very much doubt it. But how many of us would enjoy EVE as much as we do if getting podded weren’t a possibility?

You don’t see people saying “I got podded and got pretty mad, it didn’t seem fun to me.” They’d be laughed out of space. Duh — podding is the consequence for losing. And just like that, getting lost (or what that old mountain man used to call “getting temporarily mislaid”) in w-space is the consequence of not “winning” a particular exploration experience. W-space wouldn’t be half so much fun without it.

It’s patch day, and although some are in the game and playing, there are a lot of people with patching problems. I’m one of those; and with limited bandwidth at my house, working through them is proving to be very slow. I’ll get there, but at best it’s still going to be three or four more hours.

So, I thought I’d start a post to compile whines from W-Space. The idea is to quote people who jumped through a wormhole, suffered some indignity or other, and immediately started whining about it. This post may be updated with more examples as the day proceeds. But, if I get a working patch, you can consider this diversion abandoned. ;-)

The first one I saw (source):

My other char went into a wormhole with an ally and had no probes on him and wen he jumpoed b4 me the wormhole collapsed.

Sorry but I have to ask have you thought this thro u expect me to pay to be stuk in a dead area of space ?

In this next thread, the Original Poster is stuck but being a good sport; it’s one of the responders who is butt-hurt:

Im so sorry to hear this mate! hope u find way out.. my fleet is also stuck… stupid CCP rule.. some cruel joke just for their satisfaction.. but it wont be funny for them when they get petitioned 10000000 times and when people start to quit EVE due to frustration

Aha! And here’s why — Butthurt-guy’s own thread, entitled “HELP – we are stuck in wormhole – 5 ships, full implant cha, no probes”:

We entered in fleet with our covert ops guy who probed the WH.. he left temporarily to go back to normal space and the WH collapsed soon afterwards trapping the rest of the fleet inside and with no probes nor anyway out!

We need an exit pls.. we dont want to delf destruct our main characters and best ships :(

Eve producers are gona get 100000 petitions …are they mad not providing a one way exit to normal space again!!!!

And one more, from a thread called The Horror W-Hole:

Next I head back to the wormhole I entered through to find it had closed. I thought it was going to be a problem. When I put together my Buzzard I had fitted it with the Core Probe Launcher and its corresponding Core Probes, they worked fantastic. I started to scan the system for wormholes, could find any. I ended up finding over 20 plexes…

So I started this at 3pm, I found the wormhole out of the system at 11pm. Not cool. So I finally feel a sense of relief, only to find out the new wormhole takes me to another unknown system. Not cool. So I continued to probe while being bored out of my mind to no avail. Finally at 12:30am (yes 9 1/2 hours later), I ejected from my beautiful ship and podded myself. That was a long 2 minutes…

I never want to see that scanning system again, its like a horrid mini-game that yields nothing but misery after 9 hours of constant use.

Remember back when Torpedo Ted caught a Badger II with his rocket Kestral during Ironfleet’s war against INDY? Well, this story (sadly, Ironfleet has nothing to do with it) is like that, only vastly more epic.

Very short version: a roaming gang of seven [edit: nine, I can't count] frigates caught an unsupported Rorqual, which remained unsupported for the seven or so minutes it took them to blow it up. They then guarded the wreck long enough for one of them to buy an Iteron V two jumps away and come back for the loot — two trips worth! And then they bought a destroyer and came back to salvage the wreck.

Back when I was in Faction Warfare, I used to get annoyed at the folks who would discourage the newbies from fleeting up in frigates. I’ve always felt there’s no such thing as a useless hull in EVE; every ship has the potential to be dangerous to something. Now, obviously z0de and Mynxee and their merry band of cutthroats aren’t newbies, but I still think this is proof of the principle.

Awesome kill, good salvage.

As long-time forum readers know, there’s a perennial crop of butt-hurt mission runners who pop up about once a week on the official EVE forums to complain about “salvage thieves” and either (a) claim that salvage is an exploit or (b) demand that the salvage mechanic be “fixed”.

I’ve long maintained a page of handy quotes from the CCP people who have explained that salvage is not theft and is functioning as intended. It’s even in UBB format so that I and others can cut-and-paste into the forum threads, to save time.

Today, one of the software engineers (CCP Prism) made a statement worth updating the page for. It’s a politer version of Ironfleet’s long-standing policy: if it’s not in your cargo hold or your hangar, it’s not yours.

Why is stealing salvage OK?

It’s not.

It shouldn’t even be possible to move an item from your cargo-hold / hanger to another persons cargo-hold / hanger without opening a trade window. Before the salvage enters those containers it is not considered your stuff by the server code. Hence it’s not stealing.

If you’re surprised as to why the server does not consider it your stuff, it’s because it’s a mini profession designed for people who want to roam and look for salvage, not to further increase the revenue from mission grinding. I doubt anyone with a perspective thinks we need to high-sec increase mission grinding any further.

Emphasis added.

It will come as no surprise to anyone that as aggressive salvagers, Ironfleet gets a lot of flak from people who just somehow think it’s wrong for us to play the game our way. They want to use open space for ore storage, and under their morals, which they think universal, that means that nobody should come along to clean up the mess they are making, because, *gasp!*, in the real world, that would be stealing! ZOMG!

This game has seen extreme cases where people have even confused in-game loss with real world crime.

So I was amused, that an errant Google search brought me to this:

So I play this silly Dragon Cave game online, where you collect and breed dragons. And in the forum for the site, people come up with all kinds of topics to discuss. The latest one, that really blew my mind, was about whether or not it bothers you to inbreed your dragons, and whether you’ll keep a dragon that someone else bred if it’s inbred. What stunned me was how many people were completely and militantly against it.

There isn’t any kind of “genetic coding” in the game, for crying out loud. The only coding of any kind in the breeding is that the offspring will always be the color of one of its parents, and “rare” types won’t breed together. Everything else (gender, for instance) is totally random, except in the 2 colors of dragons that are always female (pink & purple, in case anyone wondered).

And these are imaginary pixel pets! Not real animals. Not people. Just drawings, for crying out loud. But more than one person in that forum thread seemed offended and disgusted that people would even dream of inbreeding their dragons. One person went so far as to say that morals have to be absolute, and that you should never do anything online or in a game that you wouldn’t do in real life, and that if they had their way it would be impossible to inbreed the dragons on that site. WTF?!

That last sentence, does it sound familiar to anyone? Because, these people, we have them in EVE.

Apologies dear readers if this grows tedious for you. I use this blog sometimes as an aid to memory, and so I tend to include stuff that happens all in a rush even when it doesn’t make a lot of dramatic sense to blog about it. If you’re just now joining us, there’s a rush of incoming love notes from Vampire Zim. If you prefer sequential chronology to this reverse-bloggy stuff, start with Love Letters From VampireZim, then read But Wait, There’s More! and then come back to here.

For those just joining us, in a previous post I called VampireZIM a liar for claiming he was “making every effort to right this issue.” Last night just as I was logging off, he responded:

Obviously I meant that I was making every effort to right this issue without losing face. If I back down after the wrong you have done me, then I look bad. So that being known, unless we find another way to right this, and I think I have taken a big step in calling for this cease fire, that you have declined, then I dont see this ever ending.

Losing face? You’d think the guy in his ninth fruitless war would have started to notice he’s not exactly saving face by declaring and maintaining them. But, maybe that’s just me.

Just before I logged out for the night, I wrote back:

Do you honestly think anybody but you thinks that some POS modules you lost two years ago are a matter of honor? It’s like the first caracal I ever lost to a pirate, I’m the only one who cares. It’s EVE, sometimes you lose shit.

I suppose that wasn’t nice, but it’s how I see things. Readers, tell me — does anybody here have a low opinion of VampireZIM that stems from his failure to avenge some laboratory modules lost in 2006, which low opinion will be revised upwards if he successfully blows up some Ironfleet ships and pods?

Anybody? Bueller? Bueller?

Anyway, this morning I woke up to more love letters. I tell you, things don’t look good for the forces of detante. Where’s Jimmy Carter when we need him?

Responding to the last two paragraphs of my last blog post, VampireZim writes:

First, of all I dont need permission from an FC to pursue you into low sec, if that was my intention, it would have already happend, like the first two times i asked for fleet, I knew you were entering tama, why didnt i set up my camp on the other side waiting for your arrival.

Second, I offered this cease fire for the benefit of the fleet, I very much want to kill you, but I am not going to cause problems in a fleet where I am expected to watch my “brothers” backs.

Zim’s trouble here is that he’s got a credibility gap. Why didn’t he set up camp on the Nourv gate in Tama? Because he lacks the forces required. That gate is usually too hot for two pilots (which is what he had in Nourv yesterday) to sit on. It would be a waste of his Ishtar and Max Threat’s Onyx, and he knows it.

The pious “for the benefit of the fleet” would cut more onions if he’d ever previously volunteered for this or any other of the fleets leaving Nourv at that time of day. (There are time slots when I’m rarely online, I can’t speak for what fleets he joins at those times.) Bluntly put, I don’t believe that he is “not going to cause problems in a fleet” that he joined for the express purpose of finding and killing me. It’s simply not credible.

His next EVEmail, responding to the one above that I sent just before logging off last night, the one in which I asked if he seriously thought anybody else in the game cared about his two-years-gone POS modules:

No, that is the difference, you lost a ship because you were stupid and entered low sec, my POS was my home, it was supposed to be safe in high sec, but you exploited a bug that allowed you to attack it without concord agression. Thats why it was telling you that you were committing an offence against concord, but they didnt show up, you knew you were doing something wrong and you did it anyway.

In addition, it doesnt matter what others think, I think its a matter of honor and thats all I need.

I am fascinated and astonished that VampireZIM thinks I “exploited a bug” when I attacked his off-line POS (apparently home maintenance is not a vampiric strength). At the time, in 2006, there was no Concord response to such attacks. I searched the forums to find out whether Concord ought to be responding, and found nothing but a few conflicting opinions; nobody seemed to know. I didn’t know squat about “the rules” for high sec POS warfare, so I figured hey, shoot first and ask questions later, that’s what everybody else in this game seems to do.

Moving on: Does anybody else see a conflict between the statement “If I back down after the wrong you have done me, I look bad” and the statement “it doesnt matter what others think, I think its a matter of honor and thats all I need”? If it doesn’t matter what others think, why care about looking bad? How can someone fret about “losing face” who doesn’t care “what others think”? Somebody needs to quietly re-examine their inner motives.

And then — the fun never stops! — two more emails in the queue:

I have always warned you, out of sight out of mind, since you joined militia, you have been in sight alot, that is why you are perma dec’d. It was easy to forget you and move on, but now you are always where I am, that is the problem.

I will not cancel this war until we are back to that point, you on one side of Caldari Space, me on the other side.

You make alot of assumptions, I join fleets all the time, you dont seem to notice, I play eve 16 hours a day and I have 3 accounts, just because you dont notice the times I am in fleet, doesnt mean i never do. When I am in fleet, i have a job to do, i dont give a fuck about you, im not going to sacrifice my position in fleet and make myself look bad just to kill your “fully insured T1 replaceable ships”.

But while you are flying around stealing peoples shit, blowing up thier POS modules or whatever the hell you CLAIM to be doing with your time, I will fuckin hunt you till i pass out.

Thirty six minutes later:

In addition and I really think you would be doing the few people that read your blog justice by adressing this. You keep coming back to this SMOKING GUN, that I promised not to attack you if you stopped blowing up my shit, and then afterwards war dec’d you.

Lets put it like this, an evil man breaks into your home, while you, your wife and 5 children sleep, you wake and confront him, he stars shooting one child at a time. You in an act of desperation, tell him you will open the safe and give him all your money if he just leaves, he agrees, then you pull a gun out of the safe and shoot him. In your twisted little mind, are you a dis-honest person or justified in taking revenge on your attacker, someone who has done you harm?

You were blowing up my fucking shit, I negotiated with you to get you to stop blowing up my shit, you are NOT the rightious party in this situation, so get the fuck over yourself already!

The first email speaks, I think, for itself. The second one, since he asked me to address it here, I shall address.

VampireZIM entirely misconstrues and misunderstands the significance of his broken promise to me the night he first encountered Ironfleet. Although I am enormously entertained by the comparison of Ironfleet’s mighty Caracal fleet to an evil child-murdering home invader, I have no problem with the essential mechanics of the analogy. This is called situational ethics, and it’s highly pragmatic — the idea for people like VampireZIM is that you make the promises you need to make in order to get what you want, and then you break them as soon as you’ve gotten what you want.

Situational ethics are pragmatic, but they are not “honor” in any normal sense. Someone with situational ethics cannot be trusted, because they will break a promise whenever it is convenient. And that is why I “keep coming back” to my first encounter with VampireZIM. He speaks of honor, but he doesn’t practice it. And then he wonders why he cannot negotiate with Ironfleet. I think he’s genuinely confused about that part. Because he’s full of his own sense of self-justification, he doesn’t see that he’s forever destroyed his capacity to be believed.

Now, as it happens, I think “honor” tends to be pretty silly in an internet spaceship game. These modern-day would-be samurai who smack-talk anybody who won’t “come out and fight” are figures of derision for me; I see EVE as a very modern war of all against all. Picking your fights and arranging for uneven fights, avoiding the ones you aren’t sure to win, strikes me as the very essence of enlightened self-interest, and EVE is a game that rewards self-interest.

What is not silly, despite all pointless notions of honor, is a reputation for keeping your word and doing what you’ll say you’ll do. Even pirates, the good ones, try to develop a reputation for honoring their ransoms. In a game where many fun and interesting activities require trust, a reputation for situational ethics — for giving your word lightly and breaking it just as lightly — is a bad thing to have. And that’s the reputation VampireZIM has earned with Ironfleet. It makes negotiations between VampireZIM and Ironfleet virtually impossible — a fact he does not seem to grasp or comprehend.

I have never claimed to be the “righteous party” in Ironfleet’s dispute with VampireZIM. On the contrary, I’ve freely admitted that we did him an injury in the hope of financial gain. That’s what Ironfleet does, unless we’ve given our word not to. (I defy anybody to name an instance where Ironfleet has given a promise and not kept it, though. The closest case I can think of was when I accidentally podded Aktala at a time when she thought, wrongly but with good reason for thinking, that we had a no-podding agreement; and I resolved that by paying her the price she named for her implants.)

Nope, the only reason I keep mentioning VampireZIM’s infamous lie (and his repeated statements that he doesn’t feel bound by his promises to Ironfleet) is because he keeps going on about his honor. What he needs, and does not have, and now cannot get because of his repeated denunciations of the very idea, is a reputation for keeping his word.

Sadly real life issues have mostly kept me out of the game the last few days, but from my brief logins, it was clear that the Gallente had figured out some clever way to lose track of the NPC Caldari Navy ships, allowing them (the Gallente scum) to dwawdle about in Caldari hisec, popping our militia guys without taking fire of any kind from the Navy. I was not at first too curious about the tactics involved, assuming they’d figured out some unanticipated exploit or loophole that CCP would quickly close. When that did not happen and signs began pointing to CCP condoning the tactics in use, I began paying close attention to the relevant forum posts. Here’s one from Le Skunk that comes at the core Navy vulnerability from several angles and seems ripe with suggestiveness with regard to further research; I’m reprinting it here so that fellow FW people who are not forum warriors can get up to speed on tactical experimentation, even before I get a chance to experiment myself:

*1* THE CHEESE – TESTED in a 0.7 Amarr System on Singularity

1) Jumped in a macherial – undocked from station and hit the mwd

2) If you get to far ahead – they despawn and respawn next to you

3) The fastest ship they had was doing 2.5km/s (the little frigate)

4)so i adjusted my speed to keep the frigate (who i could tank) at about 30km behind me – I steadily increased the distance from the 2 BS spawn to 350km (the cruiser was at about 200km)

Then I stopped my ship – and tanked the frig. The BS headed towards me at about 500m/s. The cruiser at 1200m/s.

ArrowThe point here is the main damage dealers slowboating 350 km towards me. I assume this process (if done in reverse) would enable you to camp the station for around 10 mins before the BS started shooting at you.

IT seems as long as one member of the spawn (the frigate in this case) is close to you – the ENTIRE spawn will not tactical warp.

*2* THE JAM – TESTED ON TRANQUILITY IN 0.7 AMARR SYSTEM

I simply jumped into the system, with an alt in a falcon 200km off the gate.

The alt was not in the militia – so did not warrant his own spawn.

The alt had all amarr racial jams on – and had a good 80% jam rate on the 4 enemy spawned. This meant my main could comfortably tank the enemy. If you keep the BS jammed thats the majority of the damage dealt with.

A couple of non militia noobs in blackbirds could easily keep one guy permasafe from the enemy.

If i knew damage types and all that carebear crap, I could probably have fit a specific tank. A HAC with racial resists should have very little problem.

If you combine this with some remote repping for jam failures, perhaps a damp or two on the actual camping ships, etc you should be able to replicate the ops complaint.

*3* THE DWONES – TESTED ON SINGULARITY IN 0.7 AMARR SYSTEM

I decided to engage the enemy, dropped drones, then mwd’d off as i was taking heavy fire. The enemy did some sort of drone gimp on me – because suddenly the drones dropped dead.

The amarr navy followed me for a bit -then when i got out of range (which would normally trigger a respwan) instead, they went back to where the drones were (they did not tactical warp – they flew) and started popping my drones. This took them a bit of time and gave me a good 2 mins sat still with nobody shooting me (time to camp the station) before they popped the drones then respawned.

*4* THE STATION DEATH – TESTED ON SINGULARITY IN 0.7 AMARR SYSTEM

Farting around trying to find the minimum distance the navy will tactical warp (seems to be about 90km?) I got blown up 190km outside a station.

So i docked, got into a new ship, undocked. And the same spawn where there at 190km. They locked me and started to approach, but did not tactical warp.

I couldnt replicate this however.

So there we go, perhaps some of the above was used in the jita camp. Perhaps many of these were used combined.

Thanks, Le Skunk!