Archive for the 'Ironfleet Info' Category

I don’t think I’ve ever blogged about exactly why Ironfleet Towing And Salvage is not a fan of VampireZim, the notorious carrot juice drinker and wearer of feminine undergarments. For now, it suffices to say he was the first serious asshole we encountered in Eve. (To be fair, we did him an injury first, so he, too, would be justified in holding a grudge.)

I was a little bit dismayed to notice the other day that he’s joined the Caldari militia.

So today, I was undocking as he was docking, me in a disposable Caracal (same thing I was flying when first we met, though I thought more highly of it then) and him in his Crow. He locks me, in high sec. Yeah, yeah, “and a friendly greeting to you, too.”

For the next five minutes he followed me around, keeping me locked. I was loaded for small targets and I was really hoping he’d be foolish enough to pull the trigger, but sadly, no.

Then I looked at militia chat. Hmm, who do you suppose was being talked about?

VampireZIM > can you shoot other militia people in high sec? can you shoot them in low sec?
jameszhao55 > yes to both
Vibenation 2 > yes
VampireZIM > really? so its like being in the same corp then?
The Balance > yes.
jameszhao55 > no wardecced
Vibenation 2 > well more like war target
The Balance > same thing in this situation.
VampireZIM > i mean, same militia, not war targets
VampireZIM > so let me get this straight, you can fire on other state militia in secure space?
Steve Celeste > duh
Steve Celeste > its a war
Tiger K > sigh
VampireZIM > steve, you know what STATE MILITIA is?
Tiger K > the question is can a member of state protectorate, as in the caldari militia, fire upon another member of the CALDARI militia in highsec
Krall Amarr > No tiger
Isikana > nop
Tiger K > there vampire :p
VampireZIM > ok, thats what i thought, so its like a regular alliance
Isikana > -sec loss, -cal state stanging loss for engaging a fellow militia member

So I was looking at Jim’s FW “kills” in the corp tab for such things — I haven’t seen too many killmails with lots of parties, and I was enjoying the stories they tell. Right before Jim lost his second destroyer, he did some of the shooty shooty on a rifter –and it dropped faction loot! Somebody got a good Gisti Afterburner scoop right about the time Jim went kaboom:

2008.06.12 05:00:00

Victim: Evelynn117
Corp: Kadokura Explorations
Alliance: NONE
Faction: Gallente Federation
Destroyed: Rifter
System: Heydieles
Security: 0.3
Damage Taken: 2143

Involved parties:

Name: Sol Mortis
Security: -1.2
Corp: An Heroes
Alliance: NONE
Faction: Caldari State
Ship: Kestrel
Weapon: Warp Scrambler II
Damage Done: 721

Name: Thilonys
Security: -0.1
Corp: State Protectorate
Alliance: NONE
Faction: Caldari State
Ship: Huginn
Weapon: Huginn
Damage Done: 644

Name: Jim Bridger (laid the final blow)
Security: 0.2
Corp: Ironfleet Towing And Salvage
Alliance: NONE
Faction: Caldari State
Ship: Thrasher
Weapon: 250mm Light Carbine Howitzer I
Damage Done: 558

Name: Saijax
Security: 0.4
Corp: Vivicide
Alliance: NONE
Faction: Caldari State
Ship: Kestrel
Weapon: ‘Malkuth’ Standard Missile Launcher I
Damage Done: 220

Destroyed items:

Fusion S, Qty: 1381 (Cargo)
Warp Disruptor II
EMP S, Qty: 715 (Cargo)
EMP S, Qty: 108
Small Armor Repairer II
200mm Reinforced Crystalline Carbonide Plates I
Hail S, Qty: 2000 (Cargo)

Dropped items:

200mm AutoCannon II, Qty: 3
Gistii B-Type 1MN Afterburner
F-M3 Munition Inertial Suspensor
Titanium Sabot S, Qty: 973 (Cargo)
EMP S, Qty: 54
Salvager I
Patterned Stasis Web I
Initiated Warp Jammer I (Cargo)

Nobody warned me people would be bringing faction-fitted ships to this turkey shoot! Suddenly the impromptu bit of combat zone salvage I was doing tonight in my blockade runner doesn’t seem quite so crazy.

Here are the other killmails Jim got in his first day of FW, oddly enough the same Velator pilot three different times:

2008.06.12 04:57:00

Victim: Modz nGunz
Corp: Avignon Associates Inc.
Alliance: NONE
Faction: Gallente Federation
Destroyed: Capsule
System: Heydieles
Security: 0.3
Damage Taken: 378

Involved parties:

Name: Tyi Ko’rrin
Security: -0.4
Corp: State Protectorate
Alliance: NONE
Faction: Caldari State
Ship: Crow
Weapon: Caldari Navy Bloodclaw Light Missile
Damage Done: 170

Name: Helsir Qyrdun
Security: 4.6
Corp: Electro Fuels
Alliance: NONE
Faction: Caldari State
Ship: Rifter
Weapon: 200mm AutoCannon I
Damage Done: 86

Name: Jim Bridger (laid the final blow)
Security: 0.2
Corp: Ironfleet Towing And Salvage
Alliance: NONE
Faction: Caldari State
Ship: Thrasher
Weapon: 250mm Light Carbine Howitzer I
Damage Done: 76

Name: Natasha Zenith
Security: 1.7
Corp: State Protectorate
Alliance: NONE
Faction: Caldari State
Ship: Punisher
Weapon: Light Ion Blaster I
Damage Done: 46

Name: Mustafa Alear
Security: 1.0
Corp: Darkness Inc.
Alliance: NONE
Faction: Caldari State
Ship: Kestrel
Weapon: OE-5200 Rocket Launcher
Damage Done: 0

Name: flakko
Security: 2.4
Corp: Heaven’s Avatars
Alliance: NONE
Faction: Caldari State
Ship: Merlin
Weapon: Merlin
Damage Done: 0

2008.06.12 04:31:00

Victim: Modz nGunz
Corp: Avignon Associates Inc.
Alliance: NONE
Faction: Gallente Federation
Destroyed: Velator
System: Heydieles
Security: 0.3
Damage Taken: 410

Involved parties:

Name: Jim Bridger (laid the final blow)
Security: 0.2
Corp: Ironfleet Towing And Salvage
Alliance: NONE
Faction: Caldari State
Ship: Thrasher
Weapon: 250mm Light Carbine Howitzer I
Damage Done: 294

Name: Sasha Contovis
Security: 4.9
Corp: Electro Fuels
Alliance: NONE
Faction: Caldari State
Ship: Enyo
Weapon: 150mm Railgun II
Damage Done: 116

Name: Mustafa Alear
Security: 1.0
Corp: Darkness Inc.
Alliance: NONE
Faction: Caldari State
Ship: Kestrel
Weapon: Warp Disruptor I
Damage Done: 0

Name: Natasha Zenith
Security: 1.7
Corp: State Protectorate
Alliance: NONE
Faction: Caldari State
Ship: Punisher
Weapon: Fleeting Warp Scrambler I
Damage Done: 0

Name: trilock
Security: 0.8
Corp: State Protectorate
Alliance: NONE
Faction: Caldari State
Ship: Kestrel
Weapon: Standard Missile Launcher I
Damage Done: 0

Name: Oziumentisis
Security: 4.4
Corp: The Blade of Xiphos
Alliance: NONE
Faction: Caldari State
Ship: Caracal
Weapon: Indirect Scanning Dampening Unit I
Damage Done: 0

Destroyed items:

Tritanium (Cargo)

Dropped items:

Basic Miner
Civilian Light Electron Blaster

2008.06.11 21:02:00

Victim: Modz nGunz
Corp: Avignon Associates Inc.
Alliance: NONE
Faction: Gallente Federation
Destroyed: Velator
System: Oinasiken
Security: 0.2
Damage Taken: 431

Involved parties:

Name: Jim Bridger (laid the final blow)
Security: 0.2
Corp: Ironfleet Towing And Salvage
Alliance: NONE
Faction: Caldari State
Ship: Thrasher
Weapon: 280mm Prototype I Siege Cannon
Damage Done: 431

Destroyed items:

Tritanium (Cargo)
Civilian Light Electron Blaster

Dropped items:

Basic Miner

The Faction Warfare expansion patch is hitting next week, and of course we’re all curious how that will turn out. Right now, it doesn’t look so good; based on the test server and the dev blogs to date, it will be going live without any rewards except for faction standing and some badges/ranks that don’t do anything. The new faction ships are priced too high to make sense (as CCP admits, with a promise of future price rationalization), there isn’t anything else of interest in the faction militia LP stores, the new rats don’t drop much loot (though they do drop tags, for whatever that’s worth), and the missions… ouch.

Yes, the missions, which ask you to jump twenty or thirty jumps (round trip) through hostile gatecamps, then (if you correctly guessed the ship size limits for the mission) fight NPCs in deadspace while a system-wide beacon invites hostile militia to come and interfere with you. For rewards that are currently worse than zero-to-one jump PVE missions in high sec. And not just worse, but much worse. (Yes, they are supposed to auto-adjust — but unless the upper bounds are stunningly high, there’s no way they can auto-adjust high enough to compensate for all that pain.)

Now, I myself am disappointed by these early indications, but perfectly content to wait and see (1) whether things might look better after release, and (2) whether they get tweaked later to make the whole system attractive to the casual player (who needs something more than we’re seeing now, to compensate for loss of access to half of high sec.) However, other people are ranting. I really enjoyed the punchline to this rant about the horrid horrid mission rewards:

I JUST WENT TO FREAKING HELL AND BACK AND ALL YOU GONNA GIVE ME IS A PEANUT!!!!!!!!!!!!

Mining destroyer kill today. Not particularly unusual or exciting, although I did get most of a jetcan of ore as part of the bargain. But what made me laugh was the private convo I got while pounding through the armor of the Osprey with my one-launcher transport ship:

Heritor Skoliya > пшму ьу ьн щку здуфыу
Marlenus > Don’t speak russian, sorry
Heritor Skoliya > give me my ore please. and stop shooting
Marlenus > No, it’s mine now, and you shot at me first

It’s that line, “give me my ore please, and stop shooting” that made my jaw drop in wonderment. It reminded me of The Princess Bride:

He died well, no bribe attempts or blubbering. He simply said, “Please. Please, I need to live.” It was the “please” that caught my memory. I asked him what was so important for him. “True love,” he replied.

But seriously, the man shot at my “helpless hauler” (shot Caldari Navy heavy missiles at me, no less) in his cruiser, discovered I can shoot back, so now he’ll ask nicely, when a moment before he was just going to blow me out of space? Sorry tovareesh, it’s a bit late for “please”, don’t you think?

Seriously, I don’t think he’s playing the same Eve as me. But he still goes boom real good:

2008.05.24 22:16:00

Victim: Heritor Skoliya
Alliance: NONE
Corp: Caldari Provisions
Destroyed: Osprey
System: [redacted]
Security: 0.7
Damage Taken: 4008

Involved parties:

Name: Marlenus (laid the final blow)
Security: 1.3
Alliance: NONE
Corp: Ironfleet Towing And Salvage
Ship: Crane
Weapon: Havoc Fury Heavy Missile
Damage Done: 4008

Name: Guristas Imputor / Guristas
Damage Done: 0

Destroyed items:

100mm Reinforced Nanofiber Plates I
Miner II
Mining Drone I, Qty: 3 (Drone Bay)
Survey Scanner I

Dropped items:

Caldari Navy Scourge Heavy Missile, Qty: 205 (Cargo)
Heavy Missile Launcher I
100mm Reinforced Steel Plates I
Miner II, Qty: 2
Mining Drone I (Drone Bay)
Concentrated Veldspar, Qty: 4788 (Cargo)
Caldari Navy Scourge Heavy Missile, Qty: 25

Thank you, Heritor Skoliya, for the donation of the Miner IIs and the Navy missiles. Next time, try asking nicely before you start shooting at the helpless hauler. You still won’t get your ore back, but it might save you getting your cruiser pwned by a lumbering industrial ship with one high slot and a sig radius the size of Cleveland.

Here’s the cleaned up combat log, which I find interesting because it’s the first duel I’ve been in where both sides were shooting nothing but a single heavy missile launcher apiece:

[ 22:13:51 ] (combat) Caldari Navy Scourge Heavy Missile belonging to Heritor Skoliya hits you, doing 85.1 damage.
[ 22:13:59 ] (notify) You have started trying to warp scramble Heritor Skoliya (Osprey).
[ 22:14:03 ] (combat) Caldari Navy Scourge Heavy Missile belonging to Heritor Skoliya hits you, doing 85.1 damage.
[ 22:14:03 ] (combat) Your Caldari Navy Thunderbolt Heavy Missile hits Heritor Skoliya (Osprey), doing 282.8 damage.
[ 22:14:10 ] (combat) Your Caldari Navy Thunderbolt Heavy Missile hits Heritor Skoliya (Osprey), doing 282.8 damage.
[ 22:14:16 ] (combat) Your Caldari Navy Thunderbolt Heavy Missile hits Heritor Skoliya (Osprey), doing 282.8 damage.
[ 22:14:16 ] (combat) Caldari Navy Scourge Heavy Missile belonging to Heritor Skoliya hits you, doing 85.1 damage.
[ 22:14:23 ] (combat) Your Caldari Navy Thunderbolt Heavy Missile hits Heritor Skoliya (Osprey), doing 282.8 damage.
[ 22:14:30 ] (combat) Your Caldari Navy Thunderbolt Heavy Missile hits Heritor Skoliya (Osprey), doing 190.5 damage.
[ 22:14:30 ] (combat) Caldari Navy Scourge Heavy Missile belonging to Heritor Skoliya hits you, doing 85.1 damage.
[ 22:14:39 ] (combat) Guristas Arrogator hits you, doing 0.6 damage.
[ 22:14:41 ] (notify) Loading the Advanced Heavy Missile into the Missile Launcher Heavy; this will take approximately 10 seconds.
[ 22:14:55 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 247.3 damage.
[ 22:15:02 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 257.9 damage.
[ 22:15:09 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 257.9 damage.
[ 22:15:16 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 257.9 damage.
[ 22:15:24 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 257.9 damage.
[ 22:15:41 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 262.6 damage.
[ 22:15:48 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 286.4 damage.
[ 22:15:56 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 286.1 damage.
[ 22:16:03 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 286.4 damage.
[ 22:16:11 ] (combat) Your Havoc Fury Heavy Missile hits Heritor Skoliya (Osprey), doing 286.4 damage.
[ 22:16:14 ] (notify) Warp Disruptor I deactivates as Lobster Cockroach II begins to explode.
[ 22:16:16 ] (notify) Heavy Missile Launcher II deactivates as Lobster Cockroach II begins to explode.

Sadly, this does not count. Because it was on SISI, the testing server.

I logged into SISI today for the first time in well over a year, to help test the new faction warfare content. There’s no immediate way to sign up for a militia when you’re the CEO of a corp, so I put in my militia application and decided to go looking around in my Hawk.

On the Konola stargate in Isaziwa, I find a Phoenix wreck. What’s a Phoenix? I had to look it up. But the wreck was a big one.

Dreadnaught, it turns out.

Turn on the salvager!

I was surprised to find that my one salvager had a success on the second cycle. I got: 211 conductive polymers, 97 Malfunctioning Shield Emitters, and 238 Ward Consoles. Plus, there were Arbalest torp launchers in the wreck.

None of the stuff matters, because this is on SISI. But I’ve never gotten to salvage a dread “for real”, so this was still fun.

The twenty four hours after war retraction passed without further hostilities, and fighting is now officially over. So, what’s the final body count, and what has Ironfleet learned?

First, the tonnage destroyed.

Chebri’s War: No ship losses on either side (unless you count Chebri’s Ibis that TorpedoTed salvaged.) Chebri had one Blackbird get damaged into structure, so perhaps a small repair bill there.

Effectively a no-tonnage tie.

AC-ME / INDY War:

Ironfleet lost:

1 Kestrel frigate (details)
1 Vexor cruiser (details)

AC-ME lost:

1 Procurer mining barge (details)
1 Iteron Mark V hauler carrying a lot of loot (details, AC-ME Acting CEO Cordus’s loss estimate)
1 Sigil hauler mining/carrying ore (details)
1 Capsule with pilot (Vryder04, amount of metal in head unknown, see above for details)
1 Giant Secure Container (AC-ME 4 in Isaz belts)
many jetcans containing ore

INDY (non AC-ME) lost:

2 Retriever mining barges (details, details)
1 Vexor cruiser (details)
1 Capsule with pilot (accidental podding, implants reimbursed after end of war)

On tonnage, the wars were a clear victory for Ironfleet.

May I pause for a moment to note how astonishing that is? Ironfleet had a total of three pilots in space during this war, and I think the three of us were all in the same system only once during the entire war. AC-ME routinely had five or six combat pilots in space, once they stopped mining and focused on trying to catch us and kill us, and that’s not counting the handful of experienced combat veteran volunteers from the Alliance that they often had flying with them.

I take that as proof that guerrilla warfare can work in EVE, if you can fly cloaked and have enough patience. Hit ‘em where they ain’t, as the saying goes. But of course, it only works against an enemy who has soft targets in space.

Which leads to the money part of the war, and then to the politics. Because, tonnage victory or no, Ironfleet wasn’t fighting this war for the purpose of blowing shit up.

Economic Wins And Losses:

In raw ISK, it looks like a slight win for Ironfleet, thanks again to TorpedoTed’s catching the Iteron.

Ironfleet’s war bill was $100 million isk, versus an estimated few million for Chebri’s. We also paid for a set of +3 implants for Aktala after the war, to avoid bad blood with someone who was never our enemy but for a quirk of game mechanics. Miss Iron’s cruiser turned out to be free — she replaced it cheap in Isaz and then had the purchase price cheerfully refunded by the seller. We also picked up valuable mods from the wrecks of a couple of different mining barges, plus everything we were able to grab from the Iteron wreckage.

There’s also the unknown factor: how much metal was in Vryder04’s head? We’ll never know.

Disruption of Ironfleet’s normal salvage operations cannot be ignored — we did some salvaging during the war, but I was more interested in finding targets. AC-ME’s operations, however, were heavily disrupted. Before the war they had unescorted barges mining in the belts all the time. During the war, those same characters were often found in combat ships, and it was common for me to see all the known AC-ME members who were online in combat ships. They did get some mining done, but only in heavily-guarded operations with more combat pilots than miners. (Of course they got more done at times when Ironfleet was not online — disruption had to be far from absolute.)

It’s also hard to know what was rumor, what was counter-intelligence work, what was psy-ops, and what was maskirovka, but it’s also pretty clear that AC-ME either attempted to move during the war, or put a lot of effort (and an Iteron V full of stuff) into a pretty convincing feint.

So, there’s room for dispute, but I’m calling this as an economic win for Ironfleet, despite the expense of paying war fees against an Alliance.

What about political factors?

First of all, Ironfleet’s war plan just worked. It was audacious and frightening to war dec an entire alliance, but there was a reason for doing it, and we got what we wanted.

The logic of the thing started and ended with my perception that there was a strong and organic link between Chebri and AC-ME. I’ve detailed the reasons I thought so, and had people argue and dispute each individual reason, sometimes with merit and sometimes not. It may be that parts of the connection were weaker than I at first imagined. But in the heart of the business, I was not wrong. I perceived AC-ME as a responsible party in the hostilities, and I still perceive them that way, and nobody much disputes that they were at least an intended beneficiary and enthusiastic cheering squad for Chebri’s war.

Chebri’s war was a problem for Ironfleet, because you can’t hurt a combat pilot even if you can kill them repeatedly, which it seemed unlikely that I could given my available military resources. They live for the fight and they don’t mind losses very much. Unless Ironfleet wanted a state of perpetual war, I had to find leverage. I had to find something I could hurt, something that somebody with influence over Chebri would care about. AC-ME was the only thing I could see that might fill the bill. I wasn’t sure it would, but I thought it was worth a try.

The unknown for me was INDY. A lot of corps, most of which sounded at least somewhat industrial, and AC-ME was a new member. How strongly would INDY respond? How supportive of AC-ME would they be, versus annoyed that their new member came in with stupid and avoidable diplomatic baggage? There was no good way a noob to EVE politics could predict that one.

So, of course Chebri denies any and all influence by anyone. No man is an island, but Chebri is, if you listen to her.

But, let’s review the tape:

Chebri’s war dec was received on 12/25 at 03:57. War went active on 12/26 at 03:57. She must have paid her war bill before 1/2 at 03:57. And again, before 1/9 at 03:57.

Ironfleet’s first AC-ME kill was on 1/04. Our next (the big one) was on 1/7. Our first INDY kill was on 1/8. Our next (AC-ME) was on 1/9 after Chebri paid her war bill. Then on 1/10 toward the end of the day, we made two more INDY kills.

Chebri’s war retraction came in the early hours of 1/11. Coincidence? Possible. But I doubt it. I believe she was persuaded to let her war drop. Why else would she withdraw a war dec with five days paid on it?

So, the war worked. What were the other political gains and losses?

Chebri’s still an enemy, possibly a more implacable one than when the war began. Wars harden hearts, and enemies in EVE always have costs. I doubt we’ve seen the last of her, and I’m sure she’ll never pass up the chance to do us an injury, if she ever sees one.

I think there are a few others in AC-ME who have greater enmity against Ironfleet than they did when the war began. Another political loss.

On the gain side, Ironfleet has several new friends in the vicinity of Isaziwa. Miss Iron in particular (being a nicer person and a better diplomat than me) made some friendly contacts there. But I met some new friends too. AC-ME already had enemies, and some of them like Ironfleet better for the war.

Also on the gain side, some of the AC-ME folks that I knew a bit and liked, I now like better; and some I did not know, I know better and like. There was some nice professional flying and good courtesy during this war, and it was appreciated.

The same goes double for INDY. Independent Faction is a good outfit with some friendly people and some excellent pilots. Ironfleet by its nature is not an alliance-joining sort of corporation, but if we were, I hope we could find one as decent as INDY.

What did I learn?

First, warfare can be fun. I still don’t consider myself a combat pilot — the usual rock/scissors/paper of EVE combat leaves me cold. It’s an adrenaline rush, but I hate those — and the randomness and number of factors outside my control make it uninteresting to me. The only kind of combat I like is the kind where I’ve got the scissors and they’ve got the paper. If I don’t have a pretty good idea that’s what’s happening when I go in, I don’t go in.

But flying the stealth bomber in target-rich space was an absolute blast. I don’t know why these ships are so despised. You get to pick your targets and pick your battles, and if you’re very very careful and very very patient, nobody can touch you. It’s a slow and patient sort of warfare that works much better when you have corpmates in local to find your targets, but it works solo, even against overwhelming odds, if you’re patient enough.

Second, during this war I got a ton of practical experience flying my Manticores, completely overhauled my standard fittings, and gained an enormous amount of confidence in my ability to engage and disengage at will. I also learned a lot about which sort of combat vessels can be killed, which sort can be forced to leave, and which sort just tank the damage and laugh while calling in interceptors.

Third, I think I want one of those Cerberuses. Missile spamming from extreme range? That’s me. I have a new goal, and it’s not that far out of reach.

I’m still a terrible noob at matters martial, but less of one than I was. All in all, the war was a good experience for me and (I think) the rest of Ironfleet.

An anonymous commenter suggested (albeit with a question mark and a smile) that for me, EVE is about “screwing with the community.” To be honest, I find that a bizarre proposition.

I don’t see what I do as screwing with anybody. Do we talk about pirates (who are a much rougher bunch doing a lot more damage than I ever have, while laughing at the misery they strew down their own wakes) as screwing with communities? Not really, they’re just considered a force of nature to be dealt with. People don’t like them, but their play choices are recognized as legitimate.

I know EVE’s not really a role-playing game, but people adopt minor roleplaying elements to enhance their enjoyment. And that’s the story of Ironfleet in a nutshell. When we started this game, folks were doing missions at the stargates and leaving vast “canstellations” of uncollected loot. Scooping that stuff up (often under the guns of the battleships that were still finishing the mission) was the funnest thing we found to do as complete noobs flying cheap frigates. Most of us have gone on to more normal professions, but I’m the die-hard hard core. I still enjoy prospecting for loose stuff, and then securing it and removing it. Flying exotically-fitted cargo ships, finding stuff that’s not nailed down, scooping stuff up (and dealing with all the fallout and consequences and diplomatic excitement that results) is still the most fun I’ve found in this game. There’s nothing in this game that compares, for me, with the satisfaction of finding a ton of unanchored Giant Secure Cans in a belt, coming out in my fully rigged and expanded Bustard, and scooping them ten at a time, peaceful as you please. If there’s a mining operation going on around me and a bunch of screaming people discovering for the first time that you have to anchor your giant secure cans to make them “secure”, that’s a bonus. But it’s not necessary to my fun, and it’s not why I do it. I do it because I want the cans, and whatever is in them. Taking them back to my hangar is how I, personally, feel I’m “winning at EVE”.

So, that’s what Ironfleet does. We’re not in it to mess with people, it’s just that sometimes people feel messed with because what we do is relatively rare and (at least the way we do it) unexpected.

The current war, like our previous ones, is just part of the process. We see the war fee against INDY as an investment in our future. People have to understand that they can’t get away with carrying on industrial operations normally, mining dumb fat and happy in unescorted mining barges, while spinning off a few combat pilots to “punish” Ironfleet while exposing no juicy assets to conflict.

On average I was pulling one shipload of ore out of an AC-ME mining operation every other day or so. It would have been much cheaper for them to have accepted the status quo, rather than sending Chebri after me. This war is intended to help them understand that, and it should accomplish that goal even if I don’t have a single combat success.

Last night after posting about the new war I logged in and undocked. I’ll tell you now what I said in local then:

“The sky! It’s full of stars!”

The INDY folk had assembled a substantial fleet and was camped outside my station. Somewhere between six or ten pilots, plus many drones, gave me an overview that was full of angry red stars.

Needless to say, I redocked.

The banter in local was pleasant and friendly, except for one AC-ME representative who tried to tell me that the previous night’s mining operations had not been disrupted by the war.

I asked politely: “Does AC-ME always escort each Retriever mining barge with a battle cruiser and an interceptor?”

That line of bluster was not heard further.

Needless to say, I was camped in pretty solid. Jim Bridger, however, got undocked and led several of the combat pilots on a merry chase out of the system. I’m told Chebri also had an encounter with one of Ironfleet’s younger members, and chased him into Jita where he lost her amidst the general chaos. Later, he encountered two members of INDY who chased him fruitlessly through several systems.

Today, when I logged in, there was only one hostile (in a battleship!) camped outside my station. So I got out and am now flying free in Isaziwa, looking for trouble to cause. Only one hostile in system just now (a different one), and he looks to be docked.

Nice blog post over at The Art Of The Gank about Ironfleet’s salvage adventures, even if they are a little shaky on the distinction between salvage and theft:

I hesitate to call this a proper “gank” as it’s really ore can thievery that tumbled into a weird sort of gank thanks to the not-so-brilliant reactions of the miners involved. But it’s still a good read, and a great lesson - for you miners out there - on aggression flagging, timers, and generally what not to do when an ore thief shows up.

Meet Ironfleet Towing & Salvage, an EVE player corp that has taken to blogging about their particular playstyle and experiences. It’s well worth a read and a subscription (and hat tip to them on Wordpress theme choice - I liked it so much I decided to play with it here!). Their playstyle seems largely limited to ore can thieving in Empire space, something I generally abhor, but hey, it takes all kinds to keep EVE an interesting place to play. And they write a good blog with a touch of humor, so they can’t be ALL bad.

Anyway, the gank in question - Cruise Missiles Incoming! Again! Enjoy!

Thanks Art, I appreciate the kind words about the theme.

Uh, oh, look what a vanity Google search turned up. This is from the Tweak’n'Co forums (closed, but visible in Google snippet and Google cache). I remember the quoted Braedin character having a big and smacky mouth in local, though I don’t recall the actual incident that turned him away from the mining life:

I’d like to get myself a Rokh.

im having trouble decided wether or not i should mine most of the minerals and then refine all but the good loot i get from lvl 4s and buy a one run bpc and manufacture it myself, but after my incident in the belt with the theif marlenus.
ill probably do level4s with you guys to get 200mil

Let me scan the killmails…

Aha! My memory is refreshed. This is the guy who came after my blockade runner in a mining cruiser fitted with a single HAM launcher. Turned out he didn’t have the speed to control range against me, so I kept him warp scrambled but outside the range of his hams while I chewed him up with the missile launcher that fits in the Crane’s one high slot. It was actually one of the funniest combats of my Eve career.

2007.03.18 18:03

Victim: Braedin
Alliance: NONE
Corp: Tweek ‘n’ Co
Destroyed: Osprey
System: [redacted]
Security: 0.7

Involved parties:

Name: Marlenus (laid the final blow)
Security: 1.1
Alliance: NONE
Corp: Ironfleet Towing And Salvage
Ship: Crane
Weapon: Havoc Heavy Missile

Destroyed items:

Miner I
Miner I
Expanded Cargohold I
J5b Phased Prototype Warp Inhibitor I
‘Langour’ Drive Disruptor I
XT-2800 Heavy Assault Missile Launcher I
Hellfire Assault Missile, Qty: 329 (Cargo)