Archive for the 'Ironfleet Info' Category

There’s been a lot of discussion on the forums about the way the exploration mechanic tends to distribute content in wormhole space. Specifically, the content seems to accumulate in places where nobody is, as a result of the sites being cleared quickly when they spawn in populated w-systems and not-so-quickly (as in, never) if they spawn in w-systems where nobody goes.

Tonight I found an extreme example of this, in a w-system I choose to call Shangri-La, for reasons that may soon become obvious. It would appear to be a plain old “shallow” w-system (described simply as “unknown space”) discovered adjacent to high-security empire. In features, it has much in common with Greater Mars. The number of features, however, is enormous.

How enormous, you ask?

Let’s start with cosmic anomalies. As well we might — because there are an astonishing thirty-five of them.

How about cosmic signatures? There are a very respectable dozen of those. No structures, ships, or any other sign of pod-pilot incursion.

Obviously that’s a lot of ISK on the hoof. Perhaps, even enough to tempt me to move a POS in here and start farming for a few weeks, or however long it takes. But there are logistics and real-world considerations, and if I’m going to do that, it will be several days or a week or more (at best) before I can get going on it.

So, I decided to do some observational science. I decided to do a complete survey of the system, record its contents, and then park an observer who can update the survey from time to time. If the system should remain largely uninhabited and unexploited, will the huge numbers of sites remain? Or, will they ebb and flow as sites expire naturally and respawn elsewhere? It should be interesting to see.

Here’s the first survey report.

Shangri-La Survey Report: 5/29/09, 01:28

04x CA: The Ruins of Enclave Cohort 27
03x CA: Sleeper Data Sanctuary
19x CA: Perimeter Hangar
09x CA: Perimeter checkpoint

35x Cosmic Anomalies

01x CS: Wormhole to highsec space
01x CS: wormhole to unknown space
01x CS: Wormhole to dangerous unknown space
02x CS: Barren Perimeter Reservoir (ladar)
01x CS: Minor Perimeter reservoir (ladar)
03x CS: Ordinary Perimeter Deposit (grav)
02x CS: Unexeptional Frontier Deposit (grav)
01x CS: Forgotten Perimeter Habitation Coils (mag)

12x Cosmic Signatures

Update, a day later: All three wormholes gone. Two new wormholes spawned, one to high sec space and one to an “unknown” wormhole. Cosmic Anomalies are up to 37. All other sites: unchanged.

====

5:30/09, 01:06

05x CA: The Ruins of Enclave Cohort 27
03x CA: Sleeper Data Sanctuary
19x CA: Perimeter Hangar
10x CA: Perimeter checkpoint

37 cosmic anomalies

02x CS: Barren Perimeter Reservoir (ladar)
01x CS: Minor Perimeter reservoir (ladar)
03x CS: Ordinary Perimeter Deposit (grav)
02x CS: Unexeptional Frontier Deposit (grav)
01x CS: Forgotten Perimeter Habitation Coils (mag)

11 cosmic signatures

I don’t see how CCP could make this any clearer:

CCP Mitnal: “Salvaging is a mini-profession within EVE and does not constitute stealing.”

Source: CCP Forums.

Time for me to update this.

It’s been a busy couple of days in Greater Mars.

You remember Greater Mars — that’s the POS that Ironfleet uses in w-space, courtesy of the lady I like to call The Empress (not her real name).

Well, Greater Mars has been kind of a bust ever since Apocrypha 1.1 came out. When they reduced the number of Gravimetric spawns to improve wormhole navigation, they seem to have tweaked some of the other spawn mechanics as well. Before that patch, we got a radar spawn about once a week, a couple of ladar spawns a week, and 1-2 Cosmic Anomalies a day. In the month (ish) since the expansion? Wormholes, a couple of ladar spawns, a couple of grav spawns. That’s it. Zero radar, zero mag, many fewer ladar, and astronomically fewer (but richer) grav spawns. Maybe two Cosmic Anomalies. Pretty much, nothing.

The upshot of all of this was that there wasn’t anything to do in there. Before 1.1, just clearing the guards for the grav sites took an hour or two a day, and made enough sleeper salvage to pay the POS fuel bill. Post 1.1, Dingo did some AFK gas mining, and that was it. I didn’t have ore mining gear in there, there were no sleepers to kill, and the POS was not paying for its upkeep.

So, I was thinking about having The Empress take it down. But, you know, we probably took a dozen hauler loads of stuff in there, and 15 or 20 ships of various kinds. Taking it down? A huge pain. It was easier to keep fueling the thing, and hope we’d just been getting a bad run of spawning luck. Perhaps the random number generator has just been hating us. It’s also the case that, by spending less time in there, it’s possible we missed some spawns that got found and run by visitors we never saw. So, I was waffling.

Then two days ago, the Empress logged in to find her POS in reinforced mode, with all her guns and facilities either incapacitated or offlined. WTF?

She had emails from Concord indicating that five pilots spent eight and a half hours burning everything down and putting the tower in reinforced mode. The good news: she’d stoked the (small Minmatar) tower with as much Strontium Clathrates as it would hold. We can only imagine (with pleasure) their frustrated groaning when they were presented with a reinforced timer with 41 hours on its clock.

At that point, we had a tricky decision to make. Can this tower be saved? For offensive modules, it only had three guns, a web, and a warp disruptor, all now incapacitated and in need of lengthy repair. With the tower in reinforced, the web and warp disruptor couldn’t be put back into service, and there isn’t enough power on a small tower to mount serious defensive armaments. Worse yet, the corporate hangar array was offline — which meant that none of the goods could be removed. There wasn’t anything too valuable…except Dingo’s gas, and quite a lot Sleeper salvage, and a fairly big pile of expensive T2 fittings. Too much to give away without a fight.

The ship maintenance array stays online in reinforced, apparently, and it contained many ships: a drake, some Caracals, Buzzard and Manticore, some Ospreys, some Thrashers and Rifters for Jim Bridger, half a dozen haulers, and at least a dozen miscellaneous frigates. These, at least, we could remove.

The Empress decided to evacuate what she could (the expensive ships) and then mount the best possible defense, with an eye toward removing the goods from the hangar array (if necessary, while under fire) after the tower came out of reinforced. She was hopeful that the aggressors wouldn’t be back — logistics in wormholes being what they are — but given their initial determination, not hopeful enough.

Complicating all of this was the fact that I, Marlenus, was in my Dodixie jump clone, because TEARS has a new war declaration against it that went active at the same time. So, I wasn’t free to vanish into Greater Mars to help with the defense, nor could I (well, I could have, but I didn’t want to) ask my TEARS peeps to help me mount a defense fleet.

So. The Empress. First thing she did was scan out the wormhole de jour. It was ugly — dropping into Minmatar space way the-Hek-and-gone out there, literally. (Coming from Jita it’s a dozen jumps past Hek.) Ah, well, that’s a logistics problem for another day. She ferried all the combat ships out to high sec and parked them.

Then, she jumped in an Osprey and started repping the guns. That took most of a day, but she got them all back in operation. She was starting on the web and the disruptor (although they can’t be turned back on due to no CPU from the reinforced tower) when the aggressors came back.

A word about the aggressors: They were a collection of pilots from the Rogue Windz Interprizes LLC [ROWIN], in the Blue Sun Trust alliance, led by their CEO, Icuwarrior. Pretty cool guys, mostly, although the Empress did get some drunken and belligerent mails from a Drake pilot, one Jlee, after Dingo Indere accidentally decloaked him at a planet. (Dingo was in his unarmed gas-mining Badger II and thought he was dead, but Jlee apparently thought it was a trap and warped away in alarm. Then Jlee started drunkmailing. It was pretty funny. Sample: “you know that pos well go down so you what to get all you can out so get what you what out and yes i know”.)

Anyway, when they came back and started shooting at The Empresses’ guns, she was apalled to see that the guns were not reliably shooting back. We’re still not sure why not — they’re supposed to shoot at anybody with a standing of 1.0 or lower. Once she set that number to 10, that problem went away. The guns started shooting. But that’s going to be hard on friends and allies who may stumble in from time to time.

And then the fun started. She got to “control” the guns — something she’d never done before. So, she began shooting at Icuwarrior (in his Navy Raven), one Vaderrr (in a Minnie battlecruiser) and their friend JleePlus in a Prophecy, who was apparently the go-fer who brought replacement ammo.

For guns, all she had was two small artillery batteries and one medium. That was enough to melt the Prophecy if it didn’t drop ammo and scoot — so that’s what it did.

The battlecruiser was a bit trickier. At first, six or eight salvos was enough to put the BC in deep armor and make it warp away for awhile. Eventually, though, Vaderrr figured out how to keep his transversal high enough to thwart the medium gun, and he could tank the smalls for quite awhile. He’d still warp away, but not often enough to prevent him from doing a lot of damage.

The Navy Raven was a tough nut. Although its tank couldn’t handle all three guns forever, it could handle them for a long long time. I’d say it had to warp out maybe three times, over twice that many hours — not counting other times it left briefly (for more torps?) when its tank was not in question.

Yes, I did say six hours. These three pilots warped in and out for six hours — and shot at the three guns when they were present — for six hours. Once the first gun went down, so did any hope of hurting them, but The Empress kept at it, catching Vaderrr several times when he got bored or lazy and forgot to orbit. But, eventually, all the POS guns were once again incapacitated.

The Empress, meanwhile, was learning to shoot POS guns. Icuwarrior started with some drones (and apparently resupplied them once) but those, The Empress figured out, can be instapopped by a lucky hit from small tower artillery. All it takes is ammo and patience and luck and time.

During this time, there were various exchanges and communiques. Early in the festivities, Jim Bridger flew out in a rifter and attempted to tackle the Navy Raven, thinking that if he could just hold it there while the guns chewed on it….

Jim is an enthusiastic young pilot, but his career has been mostly spent in high sec. He forgot about the humble smart-bomb. Popped and podded before he ever knew what hit him. Bummer.

On the bright side, that put him back near Jita. The Empress, meanwhile, looked at all the newly available power on her POS (what with all the CPU-using facilities being offline) and placed an order for six new guns and plenty of ammo. Which Jim, after buying a new clone, dutifully bought and ferried about thirty jumps to the station nearest the wormhole. (Jim is in TEARS. There’s a war on. This was hazardous, though ultimately uneventful, work.)

At some point during the six hours of gun-reshooting, Icuwarrior delivered a friendly (in tone) communique. He was complimentary about the defensive efforts, but stated “the second the tower comes out of reinforced there will be a heavy DPS Alliance fleet sitting here to finish the work. You can keep wasting time, ISK and effort trying to keep it alive but this tower is toast. Much better weps today BTW.”

We knew they’d had five pilots in system the day before. Three pilots spent six hours shooting three guns. Would they have bothered if they could get an Alliance fleet to do it the easy way? We were skeptical. Adding to the skepticism, at some point during the six hours, the wormhole expired and a new one spawned — this time, to a station deep in Khanid space, dozens of jumps from the wormhole ROWIN came in through. What alliance is going to send a battleship fleet dozens of jumps to burn down an empty tower in near-worthless w-space?

No, The Empress figured they were hoping to do the job themselves, or with a few additional pilots. (There were hints on scan that they had a few other people hanging around in the system, logging in and out, who would presumably hang around for another day. These included Jlee, the drunken Drake pilot, and possibly a couple others.) In conversation with Icuwarrior, he indicated that his organization had another wormhole system, of the same class as Greater Mars, that they considered “a gold mine” and defended with three large faction towers. Even adjusting for possible boasting, this offered a hint of the motive for the attack. But the promised heavy DPS fleet seemed unlikely, so she decided to defend against the visible threat, as best she might.

Eventually, Icuwarrior and Vaderrr logged off, their work done. Jlee and possibly other pilots were still in system (sometimes being seen warping in and cloaking) so The Empress knew she was under observation. (Just to drive home the point, Miss Plus sent Evemail: “I see you.”) But still, what could The Empress do? She’d been playing for about fourteen hours at that point, and she was tired and sleepy, but she had Jim Bridger’s boatload of new guns to play with. She ended up staying up about three hours past her usual bedtime, but she got six new guns anchored, and online and stocked with ammo. Then, she crashed.

After five hours of sleep, she woke up and got back in the Osprey. She had at that point two medium and four small guns — twice the armament that she started with. She was able to offline the ship maintenance array (after dumping a cloud of cheap frigates out of it) and get enough power to online the original medium gun (giving her three of them). No sooner had she gotten it online, then a new pilot (Asahi Halycon) uncloaked in a Dominix and started pounding torpedoes toward the guns.

The Empress took control of all three medium guns. In three salvos, the Dominix had to warp away.

And that was the pattern all the long day. The Empress ran around in her repping Osprey, repairing up the other four incapacitated modules; but it was slow work because, from time to time, Asahi and/or Vaderrr (now in a battleship also) would uncloak and attack. They now, however, always had to warp away before they could do any serious damage. Which The Empress took to be an endorsement of her new micro-deathstar configuration.

Finally, after a long and boring day, the reinforced clock started to tick its last. Every known member of ROWIN was logging in, except Icuwarrior the CEO. She assumed they were waiting for him.

The tower came out of reinforced. She was amazed to discover that you can’t online modules at that point — you have to wait until the shields regen from 25% to 50%, or until you can rep them up. She wasn’t in a position to do that. But, now, she could remove things from the Corporate Hangar Array.

Everything of value, it turns out, fit in Jim’s hauler, the one he brought the new guns in. So she loaded him up.

Icuwarrior logged in. There was a disturbance in the force. Three battleships plus at least one Drake, plus perhaps two or three other ships, type unknown. Could they do a rolling thunder attack, retreating in turn to self-repair? Spider tank? The Empress was concerned but confident, now that she had enough firepower to make battleships warp out. It might be ugly, but these boys would get a fight, even if they got their as-yet-unseen heavy DPS fleet.

The Empress bounced to the wormhole to check for a bubble. Clear. She gave Jim the order to run for it with the last of the loot. He warped to the bubble. She bounced back to the POS.

Jim arrived at the wormhole. At 6,000 meters and spinning, due to the odd wormhole approach/bounce physics.

Jump range is 5,000 meters. And guess what was waiting for Jim? Icuwarrior in his Navy Raven, and Miss Plus in another Drake. There were drones out.

Jim did all he could do in his butt-slow Minmatar industrial. He gave the command to approach the gate, he turned on his shield booster, and he began to spam the jump button. By now, he was taking fire and well into armor.

It’s possible there was praying. Jim says he was just cussing.

Then “Phase change is already in progress”. Yes! He was through, with nothing worse than a twenty-five-thousand ISK armor repair bill.

Icuwarrior said “nice work”, The Empress said “Thanks, that was the last load of sleeper loot” or words to that effect, and Icuwarrior said: “Relax and get some sleep.”

The Empress: “What? After all this, you’re not going to bring it?”

Icuwarrior: “We are outta here… our heavy DPS guys say it’s too far from their wormhole. We were hoping for a closer access point….”

And thus did two hard day’s defense work pay off. Too much nut for the local forces to crack, not enough value to justify bringing in the heavy hitters, if they ever existed. Wormhole design at its finest.

Further pleasantries were exchanged — the ROWIN guys gave Jim Bridger back his corpse out in high sec — and that was that. It was over, not with a bang, but with a whimper.

Why did The Empress fight so hard for an unprofitable POS in low-quality w-space, one we were thinking of taking down anyway? Sheer cussedness, mostly. True, there was that one load of fairly expensive fitting gear and sleeper loot (including a bunch of that gas that Dingo harvested), but more important to her was (1) the opportunity to learn by experience a bunch of POS warfare mechanics, and (2) that peculiar EVE unwillingness to give the other guy the satisfaction of a victory. Unless they come back in force another day, The Empress has won. That was worth two long hard days of POS defense.

As of now, the tower is back above 50% and refilled with stront and fuel, the hangar arrays are offline, and the defensive modules are all online and working. We’ve got the world’s smallest deathstar — it’s cute, like a ninja hamster or something. But, half a billion ISK worth of ships and gear is now buried deep in Minmatar and Amarr space (to be recovered via tedious AFK hauling, some other day, after the war unless the Empress does it herself). My guess is that the Empress will leave the tower up for a couple weeks at least, but will probably tear it down eventually, to be replaced by a more robust medium tower placed deeper in w-space, next time.

I’ve never made any secret about the fact that this blog is the propaganda arm of Ironfleet. Which means that comments people leave here are subject to moderation. Although I allow critical comments, including some that are quite rude and bitter indeed, I do so only when they interest me. Snarky COAD-style stuff that’s just intended to express empty disdain and establish a false sense of superiority? Nope, we don’t need any. That special flavor of unwarranted arrogance has plenty of homes elsewhere on the internets.

One such comment this morning, though, caused me to reflect on Ironfleet’s relationship to piracy. Among the would-be commenter’s expressions of disdain was the suggestion that my recent PvP efforts in w-space had turned Ironfleet into “boring old pirates”. Which, frankly, took me by surprise. Although I don’t much care what other people think of Ironfleet, we are not now, nor ever have been, self-identified as a pirate organization, and I don’t expect that to change.

It’s true that since I took up with the merry band of ruffians in the TEARS alliance, I’ve participated in small-gang warfare that culminated in pod ransoms being collected by my gangmates. TEARS has no policy on piracy of which I am aware (pro or anti) but if I had to guess, I’d say the alliance leadership approves.

Ironfleet, however, remains first and foremost a salvage operation. It’s just that we’ve got an extremely broad definition of salvage, and sometimes if the salvage won’t stop wigging, you have to nail it to a board and hit it repeatedly with a heavy stick.

I myself have never asked for or collected a ransom. (Although I might in the future if it seemed reasonable. Sometimes there’s no reason to take the goods back to the impound yard, if you can sell them back to the former owner while they — the goods and the owner — are still on the hoof.) It’s my understanding that most of the ransoms TEARS collects while “out roaming around” go into the alliance war chest; be that as it may, I attend those operations because my cooperative combat skills could still use an awful lot of improvement. I do most of my salvage work solo, just as I always have; and it’s rare that I bring enough tackling gear to ransom anybody, even if I wanted to.

Meanwhile, Ironfleet’s other activities continue to evolve with the game. When “canstellations” went away after missions were moved away from the stargates, Ironfleet moved to salvaging jettisoned ore in the belts. That’s become a rare opportunity in the era of the Orca, though, so we don’t get to do much of that any more. Mission salvage has been the Ironfleet bread and butter for a long time, but right now the opportunities in w-space are more lucrative and almost as entertaining. W-space being a brutal and somewhat defensible terrain, we’ve perforce been doing more to-the-knife old-fashioned PvP, which is (a) entertaining and (b) good training. But, at the end of the day, I still consider Ironfleet a salvage corporation.

Other people can think what they like. But if going into lawless space and getting into fights has made the stories on this blog more boring, all I can say is, too bad — because in the doing, it’s been enormous fun.

I’m set up like this. The Empress of Greater Mars has her own corporation. She’s the one who launched the POS. She’s set Ironfleet and TEARS standings to positive (+5 if I remember properly).

The guns, they do not shoot at me. If they had, I would have noticed.

Kahega from TEARS came to visit one time; I was nervous, but the guns, they did not shoot at him either. Also good.

I have a no-skills alt in Greater Mars, who is a member of State War Academy. The Empress has set his standings (in the eyes of her and her corp) to +10.

When he’s got the POS password set, the guns do not shoot at him, either. But…

When he logs in at the POS, obviously the password is not set, and so (when he logs back in) he is ejected from the force field at a high rate of speed. And, about the time he stops zooming, the guns begin firing on whatever ship he’s in. I’ve tested this many times.

The guns are set to fire at anybody whose standings are less than positive one (+1.0), by ticking the top checkbox. They are also set to fire at war targets. All other check-boxes are unchecked.

I wondered whether the lack of standings between The Empress and State War Academy was causing the unwanted shooting, so I asked The Empress to (temporarily) set SWA standings to +5. She did, and (mindful that standings settings can take time to be acknowledged) I waited about half an hour before logging in the alt.

Kaboom. Fortunately I brought extra shuttles for testing purposes.

Anybody know why the POS guns hate my alt?

Obviously I can work around this by logging him out somewhere that’s not the POS, and then always setting the password before he warps into POS gun range. But, inevitably, I’ll forget.

Any ideas or suggestions?

I find this hilarious. This thread starts with a typical butt-hurt mission runner fulminating against salvagers. Nothing we haven’t see before:

make salvage thieving an act of aggression, salvage is commonly over half the income of any one doing an encounter mission and honestly i don’t see how anyone can justify allowing these annoying little **** heads to take there salvage w/o permission. and the the rules stated about wrecks not belonging to anyone is bull, it’s my kill = it,s my loot = it,s my salvage touche it and ill end you.

-FIX IT-

So far, so boring. But then CCP Mitnal steps in:

Locked.

Salvaging is a viable mini-profession in EVE, something that has been repeatedly been confirmed.

There is no new idea or feature to discuss so the thread is locked.

Mitnal
Community Representative

Awesome!

Thanks to Kahega for linking to this on the TEARS forums.

I decided to hop through the wormhole to 0.0, just to have a look around and see what the salvage pickings looked like.

What I found was as barren a bit of 0.0 as a person could wish for. I was in a region I’ve never heard of (Impass) in a system with nobody in local, under the sovereignty of an alliance I’ve never heard of (AAA Citizens). There were no ships on scan, and two POS in system with nobody home.

I even had a look at the asteroid belts — five of them — in case there was a hauler spawn or an officer or something. Nope. Angel cruisers and frigates, except for the belt that didn’t have a spawn at all.

One of the POS didn’t even have guns, it was just a moon mining op. I wonder if they’d have scrambled a reaction force, if I’d shot once at the force field and then vanished back into w-space? No profit in it, so I didn’t try it.

Found a ship in the “unknown” w-space next door to Greater Mars. It was a Magnate (Amarr astrometrics frigate) named “Life Raft” and belonging to No Salvation [NO SA] corp in the Blackguard Coalition . It was drifting, abandoned, at a moon; its only fittings, a core probe launcher and ten core probes.

I’ve considered doing this myself — bringing a spare probing ship and dropping it at a safe so that if my ship meets misadventure at Sleeper hands, I don’t have to pod myself to escape from the wormhole system. It’s a reasonable tactic, made less reasonable by the fact that, with current probing tech, there’s no good way to hide these things.

It’s handsome little frigate. I think I’ll keep it.

For as long as I’ve been salvaging in EVE, and especially using probes to find lost and abandoned ships, I’ve found mysterious ships (usually shuttles and frigates) floating in space named “S”. Just the letter S, nothing more.

It struck me as an oddly lazy ship name, and I found these things by the dozens, back when the first wave of probe improvements first made it easy to find small lost items. They were in every system, often four or five of them — in systems all over New Eden. I always wondered what long-forgotten conspiracy was responsible for naming shuttles “S” and leaving them scattered about the spaceways.

Now that I’m operating out of a POS, the mystery is resolved. I went home to Empire today in a shuttle, to bring back a hauler load of POS fuel and ammo. I also put a new, packaged shuttle in my cargo hold, for next time. When I got back to the POS, I ejected all the stuff, so that the Empress of Greater Mars could stow it in her corporate hangar array.

And what to my wondering eye should appear, when I ejected the shuttle? A shuttle named … “S”. Of course I’ve jettisoned small ships from my holds before, but I never chanced to notice their name before. Sure enough, when you jettison a packaged ship, it gets assembled in the jettison tube and the cargo handling crew, lacking better instructions, programs an “S” into the transponder as it goes out.

There’s that mystery solved.

After that last post I thought I’d better post about the extreme fun I had in an alliance op yesterday. We took a bunch of cruiser hulls (number varied, but 7-8 gives you the idea) and me in a blockade runner to carry the ammo and loot) into a wormhole down in Grincanne. While we were looking around, we encountered and destroyed (popped and podded) a couple of players in battlecruisers. Then we went two jumps deeper into deep wormhole space (this took a lot of time and probing).

From there, we found a wormhole that led to “unknown space” (that is to say, less deep and closer to high sec). Our FC in the Covert Ops jumped in there and scanned down a trio of ratting battleships. By that point we were down to five cruisers (including one Blackbird) and the gang was not enthusiastic. But the FC, rightly, pointed out that they were (a) not fit to kill cruisers and (b) not expecting “Ninjas! Thousands of Them!” or the Spanish Inquisition either one. Then he waited until one battleship warped off somewhere, before warping the gang (not including my toothless Blockade Runner) down on their hapless heads.

It was a slaughter, and not by our side — the battleships couldn’t track well enough to hit us and were heavily jammed by our Blackbird. The third battleship came back, took one look, and fled again, while we chewed the first two down to rubble.

Their pods got away, but we saw where they went, which made probing their exit wormhole fast. We popped out in Annaro just before the server crash, with about 1,000 cubic meters of loot worth about 17 million ISK. (Most of the ships killed were cheap t1 fits, but there were two high-meta lasers that were worth in excess of five mill each.)

I don’t think we lost anybody and it seemed like a good time was had by all. Some of the combat pilots aren’t happy with the time spent probing for wormholes, but the longest we spent was about half an hour. Many hands (and core probe launchers) make light work, as they say.

I realize that if I posted this story on the forums I’d get a “so you went roaming in a cruiser gang and got a few kills, what’s the big deal” troll. Tough. You gotta remember, we mostly operate alone or in small groups, in high sec space. A successful roaming gang is pretty good work for us. Add in the wormhole factor and the “killing ships bigger than us” factor, and it made for a very nice day.